Not exact matches
The Legend
of Zelda: Phantom Hourglass was called a «stylus action adventure game» in Japan, but at the beginning
of development, one
of our initial
ideas was to include a
type of gameplay that would let you sort
of play tag with unbeatable enemies in dungeons.
It was also a terrible
idea of Bungie to make a game with RPG
type gameplay WITHOUT the vast amount
of rpg loot you would normally encounter...
The strongest element in the
gameplay by far is how it links the story with the
types of enemies, the combat and challenges that you are presented giving you an
idea on how raptures idealic utopia became such a horrible dystopian mess.