Not exact matches
They're the same
type of «connect all the dots»
puzzles throughout the game, but I thought they mixed up the pacing splendidly.
There are only a handful
of puzzle types that reoccur
throughout Armikrog and each attempt only serves to power your disdain for what the game is.
In addition to the
puzzle - like stealth sequences documented above, Past Cure throws a number
of different
puzzle types at you
throughout the game, and these continue to be the star
of the show.
You can overcome
puzzling situations like that with the abilities you'll obtain
throughout the game, but
of course there'll be switches and plenty
of other
puzzle types too.