Sentences with phrase «type weapons allow»

Sword and shield type weapons allow for cutting and impact type attacks in Monster Hunter World, though the big kicker is that you can use items while your weapon is drawn with this weapon type.

Not exact matches

Here's an idea for gun control, no nutbag Democrats should be allowed to purchase any type of weapon and they should pass a mental stability test to vote.
The Rookie customisation is pretty impressive, allowing for a variety of animal types, each with their own unique abilities and, as you progress, you unlock more items of clothing and new weapon effects / Wisp powers during the game.
You can select any track, race type, and class, choose whether you're allowing weapons or not, and change the AI difficulty to whatever you're comfortable with.
There are the familiar role - playing elements that allow you to upgrade your character, from their basic stats and inventory size to the ability to specialise in different types of combo weapon — so that you can create specific weapons from non-specific parts in the same category.
As you play, you'll earn coins and other currencies that allow you to level up weapons and characters, making spec sheets and party selection into powerful tools when facing certain enemy types.
It will allow players to try out all types of weapons and Hunting Styles, with three quests available:
For example, a sharpshooter can pick up a demolitions - focused weapon during battle, allowing players to then add XP to that class if and when they decide to switch character types.
Each contributes something new to combat, allowing you to vary your tactics further: Morrie uses claw weapons and has abilities focussed on controlling Tension, the game's system for providing rapid spikes in offensive capability, while Red is the only party member to use fan - type weapons.
In my opinion if they want to keep their guns fine, but those that have family members who suffer from ANY type of mental illness or disability should not be allowed to have a weapon in their house.
Apparently Rage will offer weapon upgrades, like sniper scopes and stabilizers, and differing ammo types, one of which allows us to control an enemy for a short period of time before they explode.
Monster Hunter XX also allows you to choose between several different hunter styles that go beyond the type of weapon you use.
- due out next month - Rival Domains is a new type of special map, where you get to battle a large army (called a brigade)- your goal consists of capturing enemy camps, defeating enemies within 10 turns, and trying to earn high scores - deploy up to 20 Heroes, and if you need some help, you can recruit allies from your friends - you can only have one ally with Sing or Dance, and no duplicate Heroes allowed - first round of Rival Domains maps will open alongside the update - after that, a new map will become available every week on Saturday - Blessed Gardens is a new type of map where you can earn Orbs, Hero Feathers, and more - these maps can only be tackled by Heroes who grant the corresponding Legendary Effect, or Heroes who have received it - duplicate Heroes are strictly forbidden - the first time you enter the Blessed Garden, you will get four Water Blessings, allowing you to start playing right away - Blessings of other elements are some of the rewards you can earn in the Garden of Water - Blessed Gardens will go live alongside the update, with a new map to be added every Sunday after that - earn Blessings by completing quests and participating in other activities - Shrewd Strategist will be able to learn Wind's Brand at 5 * - strengthen even more weapon skills using Arena Medals and Divine Dew at the Weapon Refinery:
There are three different types of weapons available to pick up that change the shooting gameplay up a bit allow for players to find an ideal setup all while competing for the highest score.
Fortunately each ship will have a component - based weapon system, allowing pilots to create their own armaments by customizing bullet type, firing pattern and more using parts discovered throughout their adventure.
Once the tutorial was completed, I was allowed to choose one of four different weapon types.
This type of on the fly customization is awesome as it will allow players to completely customize one weapon as they go, especially if they prefer heavy weapons, snipers, or traditional assault weapons in game.
Each weapon type includes several base weapons players can upgrade into at least four other weapons, allowing hunters to experiment until they find their perfect weapon.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The weapon crafting system returns allowing you to craft any type of weapon that may not be practical in normal situations but works perfectly for dispatching a horde of zombies that block your progress.
Dynasty Warriors 7 allowed players to use just about any weapon type with any character, whereas Dynasty Warriors Next takes it back to where it originally was and only allows a character to wield one weapon type.
Riptide also allows you to upgrade your weapons efficiently, by using specific weapon types during combat.
They not only allow us to see what those characters are like story-wise, they also show us how they battle, including the types of weapons and abilities they can use to defeat monsters.
A Crest Shop will allow you to upgrade you warriors, allowing them to equip higher level weaponry and use new attacks, or even just upgrade their defenses against certain weapon types.
While characters have proficiencies and unique weapon types, the game smartly allow variations of most weapons to be equipped by different classes — each has unique stats and special abilities but mostly share the same arsenal, allowing players to customise all heroes to their own preferred playstyle.
The Rookie customisation is pretty impressive, allowing for a variety of animal types, each with their own unique abilities and, as you progress, you unlock more items of clothing and new weapon effects / Wisp powers during the game.
Atlus also allows you to customize the protagonist's attire by equipping different armor and weapons, the latter of which comes into play on the field as some types have a different feel when you swing them at the enemy instead of each being a carbon copy of the last.
Actively using the weapon will rapidly unlock each skill, allowing you to freely experiment with different weapon types (though you're limited by your profession as to which weapons you can use).
• Play with thousands of online gamers • Quest Maker — allowing you to make your own quests for others to play • 3D Open world sandbox environment allows you to free roam an entire school • Fully customize your character with over 5 billion different possibilities • Real - time market that enables true economy • Over 30 different fighting moves to crush your enemies with in real - time • Loads of weapons and armors to aid you along your journey • Upgrade your equipment to make them more powerful • Meet friends, or enemies • Create or join a clan to wage wars • Buy houses, furniture, then throw a house party with friends • Buy pets and train them to fight for you • Craft rare items of various types • Actively under development which means this game will evolve greatly to meet your MMORPG desires
Three of those weapon types are used whilst underwater (mercifully, you begin the game with a breathing apparatus that allows you to move freely underwater with no breath level or other enforced time limit), and there are items to be found throughout the environment which have their own set of skills (for example, a Hazmat Suit bestows 6 usable skills when equipped).
There are also additional restrictions that may require you to use a specific type of ship or limit the weapons allowed in the event.
Using a basic longsword — compared to that of a spear — will yield completely different results and allows that player to either change their weapon set based upon the combat scenario they are in, or to instead just find the weapon type that they prefer the most.
Each of the weapon types has these subtle differences, allowing you to create loadouts that compliment your character's armor stats or Exotic abilities for the best efficiency possible.
This toad has a special power that allows him to synthesize any two weapons you feed him so long as the weapons are of the same general type (i.e. you can't fuse swords and spears) and both are maxed out.
The kinetic and energy slots are meant to be more interchangeable, allowing players to equip more weapon types than the stricter primary and secondary slots from the first game.
The secondary weapon loadouts allow various missile types and dart - like space projectiles to help add the extra punch.
The critically - acclaimed sequel to the 1999 Shadow Warrior reboot features over 60 unique weapon types, and an enhanced gore system allowing players to carve up enemies however they see fit; Shadow Warrior 2 also introduces four - player co-op into the already frenzied world.
As the symbol of speed and flashy, this type of weapon appear in almost every games require badassery In MHW, beside the normal attack (which already quick and powerful) By hitting R2 you activate the «Demon Mode» where the attack speed is greatly enhanced and the move set is changed drastically, allow you to move like lighting while deliver flurry of slashes to the monster.
With four basic weapon types to choose from, this allows you to perform a sizable repertoire of unique moves using only two buttons, with aerial and defensive strikes adding just a few more.
Horizon's weapon interface is built to allow you to easily switch between four different weapons at any time, each with multiple types of available ammo, the action slowing down in the background while the weapon ring is open.
Over 50 types of weapons, of both short and long range, allowing each gamer to find his own, individual combat style;
Race, sex, appearance, job class, sub-class and weapon type are all freely alterable for every team member, so no two knights are ever the same; and online functionality allows players to test their knights against others from all corners of the globe without even requiring a constant internet connection.
Sky Force Anniversary allows players to choose between various types of weapons, passive skills and power - ups, starting from the impenetrable magnetic shield and ending with the mighty mega-bomb that annihilates all visible enemies with a huge blast.
Your two main characters can also switch job types, allowing for a pretty vast set of weapons, skills, and feats to unlock.
In Nights of Azure 2, Servans are either of the Striker type, which allows them to be transformed into weapons, or of the Tricker Type, which allows them to unleash a special magic atttype, which allows them to be transformed into weapons, or of the Tricker Type, which allows them to unleash a special magic attType, which allows them to unleash a special magic attack.
• Eye of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
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