Sentences with phrase «types of story missions»

Not exact matches

The retailer produces two types of stories: brand stories, which Bédat says are fundamental to the company's mission, and standalone features.
The gritty story, varied side missions, and jittery subway rides create the type of seedy environment that's perfect for attracting tourists, gamers, and criminals alike.
Aside from the main story missions, you also have five different types of side missions, one for each of your crew and one to forget.
One of the big plus points for Scarface is the variety in the story missions, and this is one thing other games of this type have struggled with for quite some time.
The entirety of the missions leading up to the more story - driven main encounters are comprised of a few simple types of objectives, reused over and over again with a slightly different premise layered on top.
«This latest version of Defense Grid includes many new features such as the Borderland Mission Pack, with four new advanced levels and 12 challenge modes, three brand new challenge types and thirty new challenge modes in the story mode.
Central to this mission is determining the type of stone, and while we may be able to get some information from the urinalysis, we really need to retrieve a stone for analysis to get the story.
Almost all missions can be categorized into one of two types — befriending classmates after they become relevant to the story, or saving insignificant NPCs in the lobby area of the Common, which generally involves beating X amount of Y enemies and obtaining a fragment.
This is more of a story driven game than a real world simulation or explore type of sandbox games that bogs you down with mindless side missions like GTA.
This game prevents itself from becoming a tired cliché by encouraging the reuse of missions, in an attempt to point out that all fantasy type games, in effect, are just retellings of the same stories over and over.
To put it all into perspective, after finishing the entire story, maxing out my main character and playing other types of missions, I still don't have enough of the necessary currency for more.
At $ 10 it has a lot of value for the amount of play time packed into it with familiar missions types but all new weapons and story plot.
The entirety of the missions leading up to the more story - driven main encounters are comprised of a few simple types of objectives, reused over and over again with a slightly different premise layered on top.
No new details were given about the story missions themselves, but as you complete Petra's bounties, you build up a new type of reputation called Queen's Wrath.
While the game has a simple story mode that walks you through a variety of mission types and scenarios, there is also the Slaughter mode that challenges you to survive waves of zombies until your car is destroyed and, probably my personal favorite, the Blood Race mode that changes things into a competitive race with other drivers.
Playing Lego The Movie: The Game is standard Lego game fare, as you'll pretty much be doing what you've always done in these type of games: collect studs (money), complete missions to progress through the story, and finish the stage destroying as much stuff as possible.
There are new demons to fight, two new mitama types, new companions to meet, you Tenko can now equip and level mitama, you can send companions out on secondary missions, there are new story chapters, and even the AI of the oni and AI companions have noticeably improved.
These rituals will feature playlists of weekly story missions, Crucible match types, Challenge of Elders, and more.
There are several types of levels that are repeated throughout the story and side missions with increasing difficulty.
The story will introduce you to many types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy, pure harvesting, racing, or just flying around and destroying everything you see.
With excellent gunplay, a nice variety of mission - types, great story and production values, and good multiplayer options, you really can't afford to miss this one.
The missions are linear but very engaging, because the story and villains tie well into the gameplay, making for a high quality, I can't put down the controller type of experience.
The game now features the complete story, hours of special missions of 4 types (Biohazard, Survival, Infestation, Lone Wolf) and two multiplayer modes - cooperative (for 3 players) and player vs. player (for up to 8 players).
The game is coming out in the middle of September 2015 and will be chock full of top - notch graphics, upgradable weapons of various calibers and sizes, new types of deadly enemies, and most of all, it will offer a complex and enticing story supplemented by a number of individual missions.
However, it falls short of being great by having shoddy AI and an acceptable story with under utilized missions types.
The story is the mundane, with the same type of mission and the collectables within the game seem to be in the most obvious of places and the main story has hardly any replay ability unless you missed a collectable and wanted to get all the achievements, the implementation of higher difficulties adds to the replay ability if this appeals to you, but heads up the difficulty doesn't really make a difference if you are remarkably good at hack «n slash games, this also brings me to the point that there is no tutorial into the game, so its in my eyes aimed more towards pro gamers who know most about games like this.
In addition to some nicely varied story missions (which may involve riding in a helicopter or exploding enemy cars with a tanker), there's an entire mess of sidequests with their own bizarre objectives — from a selection of race types (some involving competing against other cars, others with more unusual objectives) to the more intriguing «Dares,» which demand eclectic driving feats.
It features: — 3D real - time sandbox game built with Unity game engine — metallic shader, lighting, particle effects, lens flare, explosions, fx — space combat RPG with extensive skill tree — open and living universe where 600 + ships fly around autonomously — epic story with dialogue system that allows real choices — recruit 6 wingmen and 2 can fly with you at a time — even discover romance with another wing pilot — recruit 5 corporate pilots who can fly trade routes on your behalf — trade, fight, mine, pirate, scan for derelict ships and wormholes — many mission types: epic, freelance, dynamic, wingman acquisition, faction loyalty — deep combat mechanics, AI, and faction standings — 20 + ships, 180 + modules, 33 solar systems with a unique follow - through - warp mechanic — 15 + factions to vie favor or destroy — cinematic camera shows you the action when it happens — fly manually with or without Newtonian physics or use autopilots exclusively — 22 track theatrical - quality award - winning soundtrack by renown composer, Sean Beeson — cloud save lets you continue your game at home or on the go MEMORY: Dangerous uses a lot of memory during play, so if you have an older device, please close extraneous programs and reboot prior to playing.
The main story campaign throws all type of missions in your direction as you shoot down any rampaging dinosaurs in your way.
There's a decent amount of both types of missions so you could easily pull a few more hours out of the somewhat short story mode.
That world is the of the deep rich RPG type, with over a dozen characters filling out story lines, tons of locations, and a full visual novel worth of text to read in between missions.
The main story missions are, for the most part, great but side missions have players performing a lot of the same types of tasks over and over again.
Aside from the main story missions, you also have five different types of side missions, one for each of your crew and one to forget.
It's too bad that technical and graphical issues get in the way of progress on occasion, and a few gameplay mechanics cause the game to quickly boil down to the same handful of mission types, which means to get to the next chapter of the main story takes some monotony.
Rather than repetitive missions with exposition left to be explained by your Ghost, Destiny 2 offers cut scenes, story and character development and a considerably more diverse selection of mission types.
Beyond all the ocker - isms, though, Golf Story is fundamentally a belter of a game — a golf RPG in the vein of Mario Golf for the Game Boy Color, with a very fun plot and a fine golf engine underpinning it (although it's at its best when you're running around completing missions that require specific shot types).
Feature additions include new gameplay, Enemies, Weapons, Customizations, a new Mission Type, dozens of story secrets, and more:
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