Not exact matches
The retailer produces two
types of stories: brand
stories, which Bédat says are fundamental to the company's
mission, and standalone features.
The gritty
story, varied side
missions, and jittery subway rides create the
type of seedy environment that's perfect for attracting tourists, gamers, and criminals alike.
Aside from the main
story missions, you also have five different
types of side
missions, one for each
of your crew and one to forget.
One
of the big plus points for Scarface is the variety in the
story missions, and this is one thing other games
of this
type have struggled with for quite some time.
The entirety
of the
missions leading up to the more
story - driven main encounters are comprised
of a few simple
types of objectives, reused over and over again with a slightly different premise layered on top.
«This latest version
of Defense Grid includes many new features such as the Borderland
Mission Pack, with four new advanced levels and 12 challenge modes, three brand new challenge
types and thirty new challenge modes in the
story mode.
Central to this
mission is determining the
type of stone, and while we may be able to get some information from the urinalysis, we really need to retrieve a stone for analysis to get the
story.
Almost all
missions can be categorized into one
of two
types — befriending classmates after they become relevant to the
story, or saving insignificant NPCs in the lobby area
of the Common, which generally involves beating X amount
of Y enemies and obtaining a fragment.
This is more
of a
story driven game than a real world simulation or explore
type of sandbox games that bogs you down with mindless side
missions like GTA.
This game prevents itself from becoming a tired cliché by encouraging the reuse
of missions, in an attempt to point out that all fantasy
type games, in effect, are just retellings
of the same
stories over and over.
To put it all into perspective, after finishing the entire
story, maxing out my main character and playing other
types of missions, I still don't have enough
of the necessary currency for more.
At $ 10 it has a lot
of value for the amount
of play time packed into it with familiar
missions types but all new weapons and
story plot.
The entirety
of the
missions leading up to the more
story - driven main encounters are comprised
of a few simple
types of objectives, reused over and over again with a slightly different premise layered on top.
No new details were given about the
story missions themselves, but as you complete Petra's bounties, you build up a new
type of reputation called Queen's Wrath.
While the game has a simple
story mode that walks you through a variety
of mission types and scenarios, there is also the Slaughter mode that challenges you to survive waves
of zombies until your car is destroyed and, probably my personal favorite, the Blood Race mode that changes things into a competitive race with other drivers.
Playing Lego The Movie: The Game is standard Lego game fare, as you'll pretty much be doing what you've always done in these
type of games: collect studs (money), complete
missions to progress through the
story, and finish the stage destroying as much stuff as possible.
There are new demons to fight, two new mitama
types, new companions to meet, you Tenko can now equip and level mitama, you can send companions out on secondary
missions, there are new
story chapters, and even the AI
of the oni and AI companions have noticeably improved.
These rituals will feature playlists
of weekly
story missions, Crucible match
types, Challenge
of Elders, and more.
There are several
types of levels that are repeated throughout the
story and side
missions with increasing difficulty.
The
story will introduce you to many
types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy, pure harvesting, racing, or just flying around and destroying everything you see.
With excellent gunplay, a nice variety
of mission -
types, great
story and production values, and good multiplayer options, you really can't afford to miss this one.
The
missions are linear but very engaging, because the
story and villains tie well into the gameplay, making for a high quality, I can't put down the controller
type of experience.
The game now features the complete
story, hours
of special
missions of 4
types (Biohazard, Survival, Infestation, Lone Wolf) and two multiplayer modes - cooperative (for 3 players) and player vs. player (for up to 8 players).
The game is coming out in the middle
of September 2015 and will be chock full
of top - notch graphics, upgradable weapons
of various calibers and sizes, new
types of deadly enemies, and most
of all, it will offer a complex and enticing
story supplemented by a number
of individual
missions.
However, it falls short
of being great by having shoddy AI and an acceptable
story with under utilized
missions types.
The
story is the mundane, with the same
type of mission and the collectables within the game seem to be in the most obvious
of places and the main
story has hardly any replay ability unless you missed a collectable and wanted to get all the achievements, the implementation
of higher difficulties adds to the replay ability if this appeals to you, but heads up the difficulty doesn't really make a difference if you are remarkably good at hack «n slash games, this also brings me to the point that there is no tutorial into the game, so its in my eyes aimed more towards pro gamers who know most about games like this.
In addition to some nicely varied
story missions (which may involve riding in a helicopter or exploding enemy cars with a tanker), there's an entire mess
of sidequests with their own bizarre objectives — from a selection
of race
types (some involving competing against other cars, others with more unusual objectives) to the more intriguing «Dares,» which demand eclectic driving feats.
It features: — 3D real - time sandbox game built with Unity game engine — metallic shader, lighting, particle effects, lens flare, explosions, fx — space combat RPG with extensive skill tree — open and living universe where 600 + ships fly around autonomously — epic
story with dialogue system that allows real choices — recruit 6 wingmen and 2 can fly with you at a time — even discover romance with another wing pilot — recruit 5 corporate pilots who can fly trade routes on your behalf — trade, fight, mine, pirate, scan for derelict ships and wormholes — many
mission types: epic, freelance, dynamic, wingman acquisition, faction loyalty — deep combat mechanics, AI, and faction standings — 20 + ships, 180 + modules, 33 solar systems with a unique follow - through - warp mechanic — 15 + factions to vie favor or destroy — cinematic camera shows you the action when it happens — fly manually with or without Newtonian physics or use autopilots exclusively — 22 track theatrical - quality award - winning soundtrack by renown composer, Sean Beeson — cloud save lets you continue your game at home or on the go MEMORY: Dangerous uses a lot
of memory during play, so if you have an older device, please close extraneous programs and reboot prior to playing.
The main
story campaign throws all
type of missions in your direction as you shoot down any rampaging dinosaurs in your way.
There's a decent amount
of both
types of missions so you could easily pull a few more hours out
of the somewhat short
story mode.
That world is the
of the deep rich RPG
type, with over a dozen characters filling out
story lines, tons
of locations, and a full visual novel worth
of text to read in between
missions.
The main
story missions are, for the most part, great but side
missions have players performing a lot
of the same
types of tasks over and over again.
Aside from the main
story missions, you also have five different
types of side
missions, one for each
of your crew and one to forget.
It's too bad that technical and graphical issues get in the way
of progress on occasion, and a few gameplay mechanics cause the game to quickly boil down to the same handful
of mission types, which means to get to the next chapter
of the main
story takes some monotony.
Rather than repetitive
missions with exposition left to be explained by your Ghost, Destiny 2 offers cut scenes,
story and character development and a considerably more diverse selection
of mission types.
Beyond all the ocker - isms, though, Golf
Story is fundamentally a belter
of a game — a golf RPG in the vein
of Mario Golf for the Game Boy Color, with a very fun plot and a fine golf engine underpinning it (although it's at its best when you're running around completing
missions that require specific shot
types).
Feature additions include new gameplay, Enemies, Weapons, Customizations, a new
Mission Type, dozens
of story secrets, and more: