Not exact matches
Furthermore, the game does a fantastic job
of gradually introducing more
enemy types and mission parameters as the campaign progresses and before you know it you'll escort damaged units, desperately leg it
across bridges that are being pulverized by
enemies, destroy shield generators and fight against the clock in ever changing and incredibly challenging scenarios.
Understanding the timing
of your weapons and applying that
across dozens and dozens
of different
enemy types is the core
of Dark Souls III, and it's immensely satisfying to do so.
Many weapons can only be crafted and upgraded if you collected specific
types of materials that are generally found in treasure chests hidden
across the world or by slaying powerful
enemies.
Sixty - five
of Virtuos's employees spent over two years building 11
of Horizon's 32
enemy robot
types; modeling many
of the bandit settlements spread
across the game world.
This title is set
across 71 different missions, allows you to wield 135 pieces
of equipment and face down 93 individual
types of enemy.
These blocks correspond to an elemental
type and, depending on what you put in, reflect the amount
of damage you can do to the various
enemies you're going to come
across throughout the game.
Nails the retro feel and look, Goes for a Streets
of Rage / Final fight approach and absolutely smashes it, Its just it only has a small stable
of moves and there is not that many
enemy types and levels whilst initially nice to look out, Soon come
across as a cut and paste repetitive slog.
Out - numbered and out - gunned, you must adapt to face over 15
enemy types across three gangs: the swarming, cult - like Church
of the Final Exodus, the Survivalists, an elite paramilitary group who more closely resemble an army than a gang, and the Mafia, an insidious
enemy, which excels at keeping its activities hidden.
You have different
types of «towers» you use to stop
enemies from getting
across the map.
Bug fixes are still update worthy (hopefully none exist) 5
Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area
of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to
enemies - Fire: Fast attack, short range, expensive, applies burn to
enemies - Normal: Average stats
across the board, cheap 6
Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one
of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total
of 7 times - Parachute: You thought the Flying creep was bad?
In the Grand Prix mode, you will come
across various
types of enemies.
This action packed fighting game has: - 44 levels
across multiple scenarios, split by 9 planets - Five main characters with different combos, changeable according to the
enemies - Many different
types of bosses and
enemies on each planet - Experience true fighting action with energy beams, mid-air combos, continuous attacks, deadly weapons and a leveling up system - More combo moves for even more intense action!
To preserve challenge, Mark
of the Ninja consistently introduces fresh
enemy types with skills that counter yours
across the course
of the five hour campaign.
Through the game's five plays with multiple acts, which are over fairly quickly, you'll come
across all
types of demonic
enemies.
Enemy weaknesses and strengths flash
across the screen as you target, so you're inspired to keep your equipped weapons (limited to 8 at a time) mixed with mods for different
types of enemies.
In Gunner +, players control a stick figure soldier named Captain J as they fight
across horizontally scrolling fields packed with 30 different
types of enemies.
With the release
of Dragon's Dogma just over a month away, Capcom has released an eerie looking trailer showing off two
of the
enemy types you'll come
across in the game.
After that, we get our first look at gameplay from the upcoming edition, all with the developer talking about how the title was produced, the different
types of enemies you'll come
across and more.
Speaking to the variety
of environments, does that mean that
enemy types will vary
across the seasons?
In any given game
of Dominion — the typical hold - three - objectives game
type — you'll find your chosen hero waddling
across the map to capture points and encounter an
enemy hero to do battle with once you arrive — that's if you're lucky.
With a variety
of enemy types stretching
across 22 levels, you'll quickly find yourself heartless.