Sentences with phrase «types of enemies across»

Not exact matches

Furthermore, the game does a fantastic job of gradually introducing more enemy types and mission parameters as the campaign progresses and before you know it you'll escort damaged units, desperately leg it across bridges that are being pulverized by enemies, destroy shield generators and fight against the clock in ever changing and incredibly challenging scenarios.
Understanding the timing of your weapons and applying that across dozens and dozens of different enemy types is the core of Dark Souls III, and it's immensely satisfying to do so.
Many weapons can only be crafted and upgraded if you collected specific types of materials that are generally found in treasure chests hidden across the world or by slaying powerful enemies.
Sixty - five of Virtuos's employees spent over two years building 11 of Horizon's 32 enemy robot types; modeling many of the bandit settlements spread across the game world.
This title is set across 71 different missions, allows you to wield 135 pieces of equipment and face down 93 individual types of enemy.
These blocks correspond to an elemental type and, depending on what you put in, reflect the amount of damage you can do to the various enemies you're going to come across throughout the game.
Nails the retro feel and look, Goes for a Streets of Rage / Final fight approach and absolutely smashes it, Its just it only has a small stable of moves and there is not that many enemy types and levels whilst initially nice to look out, Soon come across as a cut and paste repetitive slog.
Out - numbered and out - gunned, you must adapt to face over 15 enemy types across three gangs: the swarming, cult - like Church of the Final Exodus, the Survivalists, an elite paramilitary group who more closely resemble an army than a gang, and the Mafia, an insidious enemy, which excels at keeping its activities hidden.
You have different types of «towers» you use to stop enemies from getting across the map.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
In the Grand Prix mode, you will come across various types of enemies.
This action packed fighting game has: - 44 levels across multiple scenarios, split by 9 planets - Five main characters with different combos, changeable according to the enemies - Many different types of bosses and enemies on each planet - Experience true fighting action with energy beams, mid-air combos, continuous attacks, deadly weapons and a leveling up system - More combo moves for even more intense action!
To preserve challenge, Mark of the Ninja consistently introduces fresh enemy types with skills that counter yours across the course of the five hour campaign.
Through the game's five plays with multiple acts, which are over fairly quickly, you'll come across all types of demonic enemies.
Enemy weaknesses and strengths flash across the screen as you target, so you're inspired to keep your equipped weapons (limited to 8 at a time) mixed with mods for different types of enemies.
In Gunner +, players control a stick figure soldier named Captain J as they fight across horizontally scrolling fields packed with 30 different types of enemies.
With the release of Dragon's Dogma just over a month away, Capcom has released an eerie looking trailer showing off two of the enemy types you'll come across in the game.
After that, we get our first look at gameplay from the upcoming edition, all with the developer talking about how the title was produced, the different types of enemies you'll come across and more.
Speaking to the variety of environments, does that mean that enemy types will vary across the seasons?
In any given game of Dominion — the typical hold - three - objectives game type — you'll find your chosen hero waddling across the map to capture points and encounter an enemy hero to do battle with once you arrive — that's if you're lucky.
With a variety of enemy types stretching across 22 levels, you'll quickly find yourself heartless.
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