Sentences with phrase «types of enemies as»

My playthrough had me glued every second exploring and shooting down several different types of enemies as I progressed, making the 30 min demo feel like minutes.
As explained by Josh from Crescent Moon, you'll travel down a path in various environments and encounter evil knights and other types of enemies as you collect gems along the trail.

Not exact matches

Work has also been done to identify potential natural enemies that might regulate populations of harlequin ladybirds, such as the wasp parasite Dinocampus coccinellae which occurs worldwide and uses most types of ladybirds as a host.
Labeling insulin as your «fat storage hormone» not only misrepresents it's true biological activity, it scares people into believing that insulin is the enemy, and even small amounts of insulin cause weight gain, obesity, and type 2 diabetes.
Money is collected as you defeat enemies which can then be used on various types of upgrades.
The type of enemies helped me decide as to where my towers would work well and which weapons I can use in order to make an efficient blockade.
From that, the rest of the film follows, for there is no broadly, easily villainous type present in the film at all, whether student, faculty, administrator, or even parent; thus the focus more clearly and cleanly zeroes in on the central idea at hand: that the two are their own worst enemies, and they need to get over themselves to be awakened to what's truly worthwhile in their lives and in life as a whole.
Melee in this game is void of skill, it is nearly 100 % stat based and you can simply quick swing, power swing or block and the different swings only differences are damage and time taken to execute which in combat comes down to can i take him down with one or two hard hits or do i need to block a bit and beat him down piece by piece there is no dodging to counteract your possibly poor block skill or lack of shield there is no need to understand enemy attacks either they will hurt you if they hit you or if you block it it will hurt alittle or almost as much as normal and with spells and archery its all relevant the spells do elemental damage so the enemy is either resistant, weak, or neutral to a spells type not to mention that every spell has its different element counterpart.
Furthermore, the game does a fantastic job of gradually introducing more enemy types and mission parameters as the campaign progresses and before you know it you'll escort damaged units, desperately leg it across bridges that are being pulverized by enemies, destroy shield generators and fight against the clock in ever changing and incredibly challenging scenarios.
Missions try and change things up, such as adding ambushes, different enemy types, and other challenges, but you'll still end up in many of the same arenas fighting the same Aragami.
Hopping from ally to ally captures the spirit of Fire Emblem in its own way, in that it lets you play as a class suited to a given quest or enemy type.
They might appear as a generic type of enemy, and of course there are a few of them in the Castlevania series.
Unlike some tower defense games that seem to dole out waves of enemies in escalating numbers or strength, Hell Warders assumes that there will be a number of human players in the mix and so even very early waves consist of many enemies of varying types, with hulking mini-bosses appearing as early as the second wave.
One mode is a boss rush with adjustable difficulty, and the other tasks you to beat the game as one of the enemy types.
This is at least partly attributed to my relative lack of knowledge of Norse mythology compared to Greek but I estimate that most gamers who come from a similar background as me will find the enemy types and Gods to be far less exciting than in previous God of War titles.
The sequel also introduces a variety of new features, including weapon types and associated fighting styles, cards that can provide a powerful boost, different victory conditions for combat and the dealer's card game, as well as all - new bosses, enemy types, and storylines.
Well, fear not as the new trailer for Double Dragon IV waxes lyrical on the game's paper thin premise and vast array of enemy types.
The Enhanced Edition brings a wealth of all - new features and upgrades for the ultimate Space Hulk: Deathwing experience, including deep class customization and the Chaplain class, as well as new weapons, enemy types and the highly - replayable Special Missions mode.
Throughout the game, players will travel to numerous locations and fight a variety of enemies including soldiers, mummies, various types of tanks, planes and helicopters as well as a special type of enemy in the end stage that I will not mention in the interest of not spoiling the 15 year old game.
There were some levels where I kept getting destroyed by new enemy types, but careful planning and some sharp maneuvers shot my score up tens of thousands of points as I learned enemy patterns and how to deal with each one.
As you progress, new features are introduced such as wormholes, turrets, ramps, and a couple of alien enemy typeAs you progress, new features are introduced such as wormholes, turrets, ramps, and a couple of alien enemy typeas wormholes, turrets, ramps, and a couple of alien enemy types.
Instead of slowly amassing a knowledgebase of information on different enemy types (that maybe would reward you with increased damage), the scanner just counts up to 100 % as you scan enemies and then resets back to zero and rewards you with a green herb.
I really adored Black's commentary on the Mandarin as the same type of Othered, Orientalized figure that cable news teaches you to fear — the amalgamated puddle of everything «not American» that leads the public to have a specific enemy to rally against.
Not only did the characters look spot - on, but other iconic elements such as the ever - present Na'Vi, familiar enemy types, and an assortment of equippable items all made an appearance.
Putting a well thought weapon combo can help you deal more damage to enemies, and even then, some of them will be weak to a certain type of weapon so you will need to keep this in mind as well.
To keep his country's dream of independence alive by means of a government in exile, the young ruler would not only have to brave battalions of enemy soldiers and the whiteout conditions waiting on the slopes of the Himalayas» highest peaks, he'd have to overcome a different type of blindness: the naïveté intrinsic to his sheltered palace life and his position as leader of a people who considered violence deeply taboo.
Emotional decisions are the enemy of any trader, thus, your primary goal as a trader is to do everything you can to avoid making these types of decisions.
The act of getting all platinum ranks in the mission mode, fighting new enemies, navigating new environments, and getting to use higher order strategy as a result of having access to combinations of all seven types of Pikmin is something that I personally consider to be its own reward.
Even Gearbox seem to be aware of this as one of the games loading screen messages says you'll learn to hate certain enemy types.
To further help keep things interesting there's several different types of enemies to fought, such as incredibly fast ninja robots whose sole purpose it to slice up your face with their deadly blades or massive minigun toting behemoths intent on turning you into a lovely bullet - ridden corpse.
Your warships and submarine, all of which you gain as you progress, come with stats that make them better at taking on certain types of enemy, but it doesn't really seem to make much different what type you send them against as they just plough through them with ease, usually.
The game features close quarters combat; class - driven, cover - based enemy behavior; vehicular bosses; destructible environments; multiple mission types such as sabotage, espionage, assassination and assault; gameplay customization; authentic weaponry as well as exaggerated, over-the-top weapon effects; and «faithfully recreated theatres of conflict» including France, Norway, Greece and Poland.
As always you can swing between vantage points and perform a variety of takedown moves, of which there's a good few extra been added in for this latest iteration, plus use your gadgets and the area's other features, like a new type of grate that you can enter from the wall and numerous other things, including escalators which you can suddenly activate to send the enemy tumbling down.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
Other new additions are small but fun, such as the new smart grenade where you can switch between different types such as EMP or the awesome Threat variant which sends out a flurry of lasers which mark all enemies within a specific area.
Manage to defeat a certain enemy type without them ever landing a single blow on your wonderfully tailored suit and you'll be rewarded with a drop to slow - motion and a choice of one of four possible executions that reward you with things such as health or blood.
Of all the new enemy types, though, the Banshee stands supreme as the most terrifying, especially once you discover their horrific origins.
Different types of enemy drones and an upgrade tree all attempt to spice up the drone based combat, giving you access to a fast firing cannon and rocket system that powers up as you dodge attacks but also loses power for every hit you take, meaning that you rather strangely get access to a powerful attack system that can turn the tide of a battle when you least need it.
There's also a charging Hadoken - type move that I caught a brief glimpse of as I recklessly smashed it into an enemy at point - blank range.
- Ophilia and Cyrus have been announced as the last two playable characters - Cyrus is a scholar working at the royal university who is an incredibly curious and knowledgeable person - Cyrus» Path Action is «Explore» which lets him find out hidden details and information about other characters - during combat, Cyrus can reveal the weaknesses of enemies and exploit them using fire, ice and lightning magic - Ophilia is a priestess and her Path Action is Lead, which allows her to guide characters to certain places by having them follow - in combat, she's a classic white mage - type who can heal allies, buff their stats and use light magic to attack the enemy - Ophilia can also call upon the character she's guiding to aid her in battle - character's special abilities are called Talents - Olberic can take hits in place of other characters in battle - Primrose, like Ophilia, can call upon the character she has charmed and have them aid her in battle - Tressa can sometimes find money simply by walking around the overworld - Alfyn can mix items to damage enemies or heal allies - Therion can unlock treasure chests - H'aanit can capture beasts during combat - your active battle party can consist of four characters, but you can swap them out with the other four characters at any time - even after you've met up with the other playable characters, you can still pursue each character's individual story - you do this by making them the «main» character of your current party
In many games of this type it can feel as though the player in charge of the enemy forces has the upper hand most of the time and almost has to guide the game's difficulty.
There are essentially three enemy types that present three ways of fighting; standard countering, disarming (which works the same way as countering, just when you don't have a weapon equipped), and dodging, then attack.
As for Serious Sam 3 it shows some improvement over its predecessors, boasting a better AI that's capable of doing more than just charging straight at you in a fit or rage, although that is still what a lot of the enemy types tend to do.
Meanwhile on the Locust side you've got the choice of four Locust types as default, but by killing enemies and supporting your team you can earn points, which can in turn be cashed in to let you play as larger, more powerful Locust variations, like a Mauler or Corpser.
At least a couple of different enemies types keep you on your toes, such as the huge Leapers that can only be damaged from behind and the all - sticking sniper bots, but really it would have been nice to see a few more enemy types to make you switch up your tactics.
These dungeons give the game a great replayability value, as every run through is unique, although you will get used to the «types» of enemies you will encounter.
Hard Reset Redux is a bundle of all content from the original game and all post-launch PC expansions including Hard Reset: Exile comprising of new levels to continue Major Fletcher's story as well as new weapons, increasing enemy variation by adding new enemy types and an enemy boss, although some elements of the Exile expansion that were previously exclusive to the new levels have been integrated into the rest of the game.
Everybody is mad that games like last of us and undead nightmare aren't on the list well the list is called top 10 zombie games on PC those games were only on consoles and minecraft isn't a zombie game its a survival game that has zombies as one of the type of enemies to fight having creepers doesn't make it a creeper game
Each of Shovel Knight's skills are fun and simple enough to master, but they become ever so useful as you encounter new platforming challenges and enemy types to defeat.
What lets combat down though is the lack of diversity, Stories only features five enemy types the standard Raven, shielded raven, explosive raven, as well as warlocks which offer fire attacks or support to the standard enemies.
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