Sentences with phrase «types of enemies get»

Not exact matches

If you want to get stuff done without feeling busy, clutter (both mental and physical) is your enemy, so show clutter of all types no mercy.
Also we all know what type of player Vieiras enemy where... R Keane got forward, hes even scored goals and against us... does nt mean hes attacking CM.
From that, the rest of the film follows, for there is no broadly, easily villainous type present in the film at all, whether student, faculty, administrator, or even parent; thus the focus more clearly and cleanly zeroes in on the central idea at hand: that the two are their own worst enemies, and they need to get over themselves to be awakened to what's truly worthwhile in their lives and in life as a whole.
Nice graphics boring gameplay killing few thousands of already dead guys isn't very fun.I like the weapons trough they are the same from the original painkiller just under other skin with some new additions.The backdraw of the game: The long, very long.excruciating long loading time almost 10 minutes.The only thing that might make you wana play the same level again is the tarot card you get after finishing a level.I like the boss battles but in rest is pretty boring just the locations are varied.The enemies are not 40 types how it might look but just 4 types.They all want the same and do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
It's called Wrath of the Lamb, and for $ 3 you'll get new chapters, new enemies, new achievements, new bosses, new room types and even a «new final (final) chapter and boss with new endings».
There were some levels where I kept getting destroyed by new enemy types, but careful planning and some sharp maneuvers shot my score up tens of thousands of points as I learned enemy patterns and how to deal with each one.
When you've finally gotten the full host of abilities and unit types, it often feels like 11 bit has opted to throw hordes of enemies in your path rather than coming up with new unique challenges.
The act of getting all platinum ranks in the mission mode, fighting new enemies, navigating new environments, and getting to use higher order strategy as a result of having access to combinations of all seven types of Pikmin is something that I personally consider to be its own reward.
Flanking bonuses provide an incentive to get behind the enemy lines, especially with certain types of cavalry who earn extra damage if they travel far enough in a straight, while smartly positioning your troops and taking advantage of their abilities is satisfying stuff.
Different types of enemy drones and an upgrade tree all attempt to spice up the drone based combat, giving you access to a fast firing cannon and rocket system that powers up as you dodge attacks but also loses power for every hit you take, meaning that you rather strangely get access to a powerful attack system that can turn the tide of a battle when you least need it.
In this mode, you can get up next to the enemies with a very short range but very powerful sword that is also capable of cutting through some types of the enemies bullets.
- due out next month - Rival Domains is a new type of special map, where you get to battle a large army (called a brigade)- your goal consists of capturing enemy camps, defeating enemies within 10 turns, and trying to earn high scores - deploy up to 20 Heroes, and if you need some help, you can recruit allies from your friends - you can only have one ally with Sing or Dance, and no duplicate Heroes allowed - first round of Rival Domains maps will open alongside the update - after that, a new map will become available every week on Saturday - Blessed Gardens is a new type of map where you can earn Orbs, Hero Feathers, and more - these maps can only be tackled by Heroes who grant the corresponding Legendary Effect, or Heroes who have received it - duplicate Heroes are strictly forbidden - the first time you enter the Blessed Garden, you will get four Water Blessings, allowing you to start playing right away - Blessings of other elements are some of the rewards you can earn in the Garden of Water - Blessed Gardens will go live alongside the update, with a new map to be added every Sunday after that - earn Blessings by completing quests and participating in other activities - Shrewd Strategist will be able to learn Wind's Brand at 5 * - strengthen even more weapon skills using Arena Medals and Divine Dew at the Weapon Refinery:
You also need to create the initiative deck by taking one demon card for each enemy type on the board (this step gets repeated at the beginning of every new round) and one marine card for each marine player and then shuffle them together.
Meanwhile on the Locust side you've got the choice of four Locust types as default, but by killing enemies and supporting your team you can earn points, which can in turn be cashed in to let you play as larger, more powerful Locust variations, like a Mauler or Corpser.
Sorcerer's Flame (skill): a fiery explosion that deals more damage if the user's physical strength is low; God's Judgement (skill): a rather impressive thunderbolt; Dragon Kill (characteristic): greatly increases damage dealt to Dragon - type enemies; Item Drop Up (characteristic): greatly increases your chance of getting an item drop from enemies, making it easier to get specific rare items.
You also get a lot of options in terms of choosing which weapon types to buy and which vehicles to use against specific enemies.
These dungeons give the game a great replayability value, as every run through is unique, although you will get used to the «types» of enemies you will encounter.
Given how many of the same enemy types you will see throughout the campaign, watching them run at you the same way every time gets a little old.
If your the type of player who attempts to play with no game plan you will spend ages trying to gain entry to the enemy castle, but if your the type of player who likes to get your tactics just right, you will be running back to your castle with the princess in no time.
You have different types of «towers» you use to stop enemies from getting across the map.
Enemies are still stupid, so I found it easy to get away with only using one type of Trigger Attack for an entire campaign.
In a ladder - like system of missions, the player gets to shoot his way though hordes of enemy alien ships that have different types of movement and attacks, and this is where this game is at its best.
It takes far too long to get to the good stuff with the first couple of hours a disappointingly dull adventure offering too few enemy types and mechanics to shake things up.
If I wasn't a Gundam fan, Gundam Reborn would have gotten boring fast since the main gameplay is very shallow - you're just constantly fighting through wave after wave of the same type of enemy and it can get old pretty quickly.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
As for enemies, the Romulans and the terrifying Borg will both be added, and users will get the opportunity to make their avatars into Soong - type androids and players will of course be able to don The Next Generation - era uniforms.
im not much of a halo fan to be honest even though i did enjoy halo 1 + 2 on the original xbox and have the MCC here but not a huge fan of got ta fire a hundred bullets to kill an enemy type shooters.
The variety of enemies in both types and groups is incredible and the way Mass Effect 3 deals them out to you does not ever really get boring, in one mission you could be fighting the armies of the reapers so you get the reaper enemy types, in another you are fighting Cerburus and so the enemy types from this group appear and enemies get increasingly difficult as the game continues with new types added every few missions.
It is impossible to get bored of enemies when there are so many different types with different styles to see.
Don't get me wrong - some of the mission - ending fights can certainly be fun - but there's nothing that really distinguishes one mission from the next outside of the environments and the combination of enemy types you'll face.
While fighting the plethora of enemy types never gets old, being asked to do the same kind of mission over and over again does.
There is no type of move that will get the enemies off of your character, so you just have to try to run away from crowds that try to surround your character.
It's now got 3 enemy types and tweaks to the UI and look and feel of the game, which means it's now got a bit of kick - ass sauce on top!
There are a variety of enemy types that force strategic decisions to be made, the power - up placements and variety force you to keep moving and adapting, and the game absolutely gets to be a challenge once things get rolling.
With the retro shooter genre getting a HD lick of paint and new enemy types, Gamers have never had it so good.
In the spirit of exploration and out of reach places, the ice plasma type for your Cypher blade can be used to freeze the helicopter enemies, allowing you to use them as platforms to get to areas of the map you normally wouldn't be able to reach.
And speaking of berries, Pac - Man will have a variety of power ups to rely on, berries of all types that give him new powers, but can be lost upon getting attacked by enemies.
You will get into battles with a lot of enemies of different types in closed arenas where you have to give a lot of damage but can't take much.
They're introduced little by little to establish how each works, but over the course of a level, all of the new enemy types get folded into crowds of other enemies, and their interactions can be outright hellish.
While Dark Souls gets endless references, Dark Souls 2 only gets a couple of items and one or two enemy types that reference Drangleic at all.
While the frequency of battles can be tiresome in certain dungeons, the constant variations in enemy types and attacks keep things from getting too stale.
The ongoing tug of war between players and their opponents for territory keeps the game from getting stale as players zip from area to area demolishing enemies and using flashy moves, but it does get a bit boring after hacking and slashing against the same enemy types countless of times.
At first, it's simple enough, as enemies hardly attack in the first rounds and their flying patterns are easily predictable, but as the rounds pick up the action gets more intense, as different types of bugs provide different ways to kill you and players need to recognize them and react accordingly to survive, while also shooting at them as often as possible to keep them from taking over the screen and trapping you.
Of course though, things get complicated fast, as unique enemy types begin to appear and new mechanics come to play in order for players to get through increasingly difficult scenarios unscathed.
The cards will determine the types of enemies, and how many, but then you get to actually battle them, and the combat is GOOD.
A single fire bolt - action rifle isn't the best weapon for the job when you consider that I'm more of an in your face type of player, so for the first 5 - minutes I was running around like a chicken with its head cut off, and getting completely destroyed as I tried to single - shot hip fire enemy soldiers with a slow moving sniper rifle.
The best thing about these robot enemies is that new types are frequently added making victory harder, once you get used to one type over a couple of levels Star Fox Guard throws new types at you which can often be quite stressful.
To obtain these powers you will first need to scan multiple enemy types to get their unique powers and then have the right amount of Neuromods to install them onto Morgan.
One of these variations are the Mimics, a smaller spider - like enemy type that can hide as many props in the environment to get the jump on you, and the way these react to you are amazing, if you notice where they are they will either attack you head on or rush away to look for a new hiding spot (sometimes hiding within larger groups for a well done ambush) leaving you to look for items that seem out of place.
The combat robots are the most important type, whether you win or lose a mission is strictly built around these enemies, the sole goal of combat robots is to destroy the core of your base and you need to stop them from getting there using your varying camera's.
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