Sentences with phrase «types of enemy encounters»

It's a good thing too, because even with keys that modify the length of the dungeon or types of enemies you encounter, you only ever go to the same seven places.
«Holoforms», hunter-esque creatures, are a new type of enemy encountered within the new Resident Evil and a certain kind of insect will have a great presence in one section of the game.

Not exact matches

Throughout their journey, Caddoc and E'lara will hack and skewer their way through wave after wave of these grotesque beasties, with often quite some time between rousing boss battles and encounters with new enemy types.
As explained by Josh from Crescent Moon, you'll travel down a path in various environments and encounter evil knights and other types of enemies as you collect gems along the trail.
I say sometimes, because at least one types of the «enemies» I encountered wasn't even hostile and even fled instead of fought whenever I engaged them.
One big feature in Shadow of Mordor is the Nemesis System, where each enemy encounter is procedurally generated and unique to everyone, from appearance, to personality type, to strengths and weaknesses, to distinct enemy missions.
In the game's defense it does try to break up the sense of monotony that comes with most encounters by utilising a couple of enemy types.
A rich and immersive game with endless thrills for adventure - lovers, Blade of Unagi It will feature five worlds, twenty enemy types, various NPCs, over twenty quests, five boss encounters, and much more.
These dungeons give the game a great replayability value, as every run through is unique, although you will get used to the «types» of enemies you will encounter.
Each of Shovel Knight's skills are fun and simple enough to master, but they become ever so useful as you encounter new platforming challenges and enemy types to defeat.
There is a strong assortment of enemies to encounter including various types of demons that fire different projectiles such as flames and some demons even attempt to capture the pilgrims; various enemies that roll along the ground that the pilgrims are walking on that will kill any of the pilgrims they come into contact with; vultures that attempt to peck at the pilgrims; plants that fire projectiles into the air; a woman's face with white make - up and red lips that blows fatal kisses; and many more besides.
Having seen this in action I can say that every game from here on in could use this great tool to make your respawns play differently since every spawn changes the type of enemies in play, the timing of their appearance and additionally their locations so that each encounter although in the same battleground feels a little different.
upon entering a fight (by bumping into an enemy on screen — no random encounters here) you are placed into an «arena» type situation — a small section which is decorated in the same textures of the place you are currently in.
Though Tearaway Unfolded delivers multiple enemy types, these encounters feel more like an annoying chore, rather than a test of your abilities.
While there are certainly gorgeous vistas to take in as well as a good number of new enemy types to encounter, I felt there was a lack of creativity in the new areas, and even with some stand - out locations, as a whole I was underwhelmed by the level designs.
There are different types of enemies but mostly you encounter the normal aliens.
A big factor is that every encounter plays out more or less the same way regardless of enemy type.
Make sure you're combining your enemy types well, and that in general the difficulty, complexity, and intensity of your enemy encounters or puzzles increases over the course of the level.
If you make it past the Walker with your Ghost intact, you'll encounter a new enemy type (the sniper-esque Tracer Shank) on your way to the mission's epic final encounter with three massive waves of Fallen, full of Scorch Captains and other assorted majors whose only objective is to gun you down.
As players progress, they'll encounter even more enemies with different types of weapons, and in greater numbers.
When first encountering these types of enemies it is better to avoid them although they have the ability to jump into your battles if they are close enough to where you are.
The game introduces the innovative Nemesis System, through which every enemy encountered in Middle - earth: Shadow of Mordor is procedurally generated and unique to each player, from appearance, to personality type, to strengths and weaknesses, to distinct enemy missions.
However, they instead created 16 entirely different types of enemy for you to encounter.
The amount of enemy types present seems to be a little sparse, but there are just about enough to keep the encounters exciting and fresh.
Sushi Castle boasts over twenty enemy types and of course, comes complete with boss encounters.
There are new enemies and people to help you that you can encounter on each of the floors, and various new level types to run into as well.
There's a card for each character you meet, the enemy types you encounter, and a few that memorialize some of unique items you will spy around town.
Scattered throughout the land are all types of enemies to encounter and treasure to discover.
There are various types of enemies that appear throughout the game which keep you on your toes, no two Scrap encounters are alike.
In any given game of Dominion — the typical hold - three - objectives game type — you'll find your chosen hero waddling across the map to capture points and encounter an enemy hero to do battle with once you arrive — that's if you're lucky.
• Electricity Powers — Players can now utilize the new Electricity Power set and use new types of healing powers and damage attacks in combat, including: â — ¦ Tesla Ball — Creates a floating ball of electricity that zaps nearby enemies â — ¦ The Shockwave — Shoots streams of electric bolts at enemies â — ¦ Ionic Drain — Drains energy from the environment to replenish a player's health while simultaneously damaging surrounding enemies • New Gear — Players can earn all - new gear sets including the new Zoom - inspired set for villains, and the new Black Lightning - inspired set for heroes • New Characters — Encounter new iconic DC Universe characters, includingLivewire, Black Lightning, The Top, The Trickster, Static and much more.
In this video players will learn about the story and about the type of enemies that you will encounter in the world of RAGE.
a b c d e f g h i j k l m n o p q r s t u v w x y z