Features: * 40 maps Campaign levels * many
types of enemy units * 6 types of towers * Free combination of all turrets.
* 30 +
types of enemy units * 6 types of towers, Gun Machine, Slow Tower, Missile tower, Laser tower, Ice tower, Fire tower.
* 30 +
types of enemy units * 6 types of towers, Gun...
Not exact matches
With an easy approachable interface, players can go through three - dimensional battlefields destroying the
enemies with superpowered weapons, throwing various
types of grenades, using airstrike skill, and upgrading both the base and the
units.
Whether you prefer to exhaust your foes with fast and maneuverable light tanks, make deep breaches in
enemy lines with all - purpose medium tanks, use the force
of giant tanks to eliminate opposing armored forces, or become a heavy sniper with long - range howitzers, each
unit type has its own advantages and can be extremely effective when operated by a true tank ace.
This is the
type of thing that could have been fixed by simply not allowing me to target an
enemy if one
of my
units is in the way; instead, I'm forced to stop and make sure I'm not going to kill my own guy every time I take a shot.
Furthermore, the game does a fantastic job
of gradually introducing more
enemy types and mission parameters as the campaign progresses and before you know it you'll escort damaged
units, desperately leg it across bridges that are being pulverized by
enemies, destroy shield generators and fight against the clock in ever changing and incredibly challenging scenarios.
After being comfortable in dealing with certain
enemy unit types it does give one a bit
of a thrill to face something new.
When you've finally gotten the full host
of abilities and
unit types, it often feels like 11 bit has opted to throw hordes
of enemies in your path rather than coming up with new unique challenges.
Often, you'll be faced with deciding whether to use different
types of units to combat a certain
enemy.
Supreme Commander and Planetary Annihilation provide radar and sonar
of various
types to determine the locations
of enemies that are not visible by their
units (which is certainly interesting, as in many cases this radar can be baffled or deceived in various ways.
Control
of over 30 unique
unit types, from lethal tanks and tough ground
units, to towering walkers and relentless air - support, and face off against the
enemy in intense first - person combat.
Strap on tight, pilot, because there are 20 levels to complete, with over 100 different
enemy units, 5
types of hostile terrain and 3 powerful terrorist bosses to handle.
Bug fixes are still update worthy (hopefully none exist) 5
Types of towers: - Arrow: Single target, attacks ground and air
units - Cannon: Single target splash damage, attacks ground
units only - Splash: Area
of Effect (AoE) attack in radius around tower, attacks ground
units only - Air: Single target shot that splits into two new projectiles, attacks air
units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to
enemies - Fire: Fast attack, short range, expensive, applies burn to
enemies - Normal: Average stats across the board, cheap 6
Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one
of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total
of 7 times - Parachute: You thought the Flying creep was bad?
While the actual mission may simply be to take out a specific building or clear the skies
of a certain
enemy type, destroying additional
units earns points to upgrade your ship or purchase new weapons at the end
of your run.
It's more than just a DLC pack as it adds a wealth
of content including new maps, new
enemy types, new
unit types, new weapons and abilities.
Generally this
type of effect feels cool to see happen to your
enemies but potentially infuriating when it affects your own
units; how are random effects managed in the game to minimize player frustration?
With diminished strength they must carry out guerilla style missions to chip away at the overwhelming fighting prowess
of the Alien occupation, now made even more difficult through the mixing
of genes and the even greater variation
of enemy unit types.
Turn for turn the players» unquestioning legion
of movable blocks could bleed tickets out
of enemy blocks they are ordered to engage (taking in to account numerous factors as to the engagement:
unit type, position, morale and so on).
Players will be able to select the
type of units they want to recruit into their army and figure out the best combinations for taking down
enemy castles.
This tutorial will cover the Top Down
type of game, where players and
enemies are viewed from directly above as opposed to a Platformer that uses a side view; each game
type requires different ways
of changing, tracking and facing the player
unit so we will tackle them in separate posts.
Special Features: — 12 unique kinds
of towers, 30 different
enemy units, and varied
types of terrain!