Sentences with phrase «types of enemy units»

Features: * 40 maps Campaign levels * many types of enemy units * 6 types of towers * Free combination of all turrets.
* 30 + types of enemy units * 6 types of towers, Gun Machine, Slow Tower, Missile tower, Laser tower, Ice tower, Fire tower.
* 30 + types of enemy units * 6 types of towers, Gun...

Not exact matches

With an easy approachable interface, players can go through three - dimensional battlefields destroying the enemies with superpowered weapons, throwing various types of grenades, using airstrike skill, and upgrading both the base and the units.
Whether you prefer to exhaust your foes with fast and maneuverable light tanks, make deep breaches in enemy lines with all - purpose medium tanks, use the force of giant tanks to eliminate opposing armored forces, or become a heavy sniper with long - range howitzers, each unit type has its own advantages and can be extremely effective when operated by a true tank ace.
This is the type of thing that could have been fixed by simply not allowing me to target an enemy if one of my units is in the way; instead, I'm forced to stop and make sure I'm not going to kill my own guy every time I take a shot.
Furthermore, the game does a fantastic job of gradually introducing more enemy types and mission parameters as the campaign progresses and before you know it you'll escort damaged units, desperately leg it across bridges that are being pulverized by enemies, destroy shield generators and fight against the clock in ever changing and incredibly challenging scenarios.
After being comfortable in dealing with certain enemy unit types it does give one a bit of a thrill to face something new.
When you've finally gotten the full host of abilities and unit types, it often feels like 11 bit has opted to throw hordes of enemies in your path rather than coming up with new unique challenges.
Often, you'll be faced with deciding whether to use different types of units to combat a certain enemy.
Supreme Commander and Planetary Annihilation provide radar and sonar of various types to determine the locations of enemies that are not visible by their units (which is certainly interesting, as in many cases this radar can be baffled or deceived in various ways.
Control of over 30 unique unit types, from lethal tanks and tough ground units, to towering walkers and relentless air - support, and face off against the enemy in intense first - person combat.
Strap on tight, pilot, because there are 20 levels to complete, with over 100 different enemy units, 5 types of hostile terrain and 3 powerful terrorist bosses to handle.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
While the actual mission may simply be to take out a specific building or clear the skies of a certain enemy type, destroying additional units earns points to upgrade your ship or purchase new weapons at the end of your run.
It's more than just a DLC pack as it adds a wealth of content including new maps, new enemy types, new unit types, new weapons and abilities.
Generally this type of effect feels cool to see happen to your enemies but potentially infuriating when it affects your own units; how are random effects managed in the game to minimize player frustration?
With diminished strength they must carry out guerilla style missions to chip away at the overwhelming fighting prowess of the Alien occupation, now made even more difficult through the mixing of genes and the even greater variation of enemy unit types.
Turn for turn the players» unquestioning legion of movable blocks could bleed tickets out of enemy blocks they are ordered to engage (taking in to account numerous factors as to the engagement: unit type, position, morale and so on).
Players will be able to select the type of units they want to recruit into their army and figure out the best combinations for taking down enemy castles.
This tutorial will cover the Top Down type of game, where players and enemies are viewed from directly above as opposed to a Platformer that uses a side view; each game type requires different ways of changing, tracking and facing the player unit so we will tackle them in separate posts.
Special Features: — 12 unique kinds of towers, 30 different enemy units, and varied types of terrain!
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