However, now you can race co-op with a couch friend, and there are new
types of side quest missions based completely upon solving slightly complex puzzles.
Not exact matches
Hundreds
of puzzles to solve via message in bottles / books, weather and day / night effects that affect you, different
types of missions that allow you to stumble upon more
quests along the way and get
side - tracked, PvP where you can steal opponent's loot, 45 minute raids where you are prone to attack from other players, rep gains that lead to end - game, customize boat / pirate to show off your skill, easy to pick up and hard to master.
Sure, many
of the
side -
quests didn't offer much more than a new weapon, a cool Silent Hill related easter egg, or just some creepy encounters, but overall I felt that they were all worth doing because they really gave me a better understanding about the
type of people who reside in Silent Hill.
There will probably be some sort
of collectible thing, it'll be cool if they're a different
type for 3 different
side quest villains on each island.
So, a number
of quest - essential boss dragons will be peppered throughout the main questline (and possibly some
side quests) and more general dragon classes will spawn like other enemy
types within the world.
The main and
side quests are thoroughly enjoyable, with enough content to keep you busy for days — as it should be in this
type of game.
By the time I had reached the place I was trying to get to I would most likely have taken down one
of the many bandit camps in the game, taken on many different
types of machines and probably have stumbled upon a few
side quests to do.
Features Plays Alucard, a descendant
of Dracula, on a
quest to end the evil one's curse for good More than 140 enemy
types, from ghoulish spirits to grotesque monsters and beyond Classic 2D
side - scrolling action, rich 32 - bit graphical effects
The numerous outposts and points
of interest (landmarks) are unique in their own right, but the smaller settlements are only distinguishable by the
types of side -
quests you're offered and the items for sale at the market.
Towards the beginning
of the game, the mechanics are visible and obvious — a main plot to find a main someone,
side plot leads to someone else, who gives you a fetch -
type quest before spilling any information about the main someone, etc..
They revolve around big adventure, both with the main story but also with tons
of side quests, secrets areas, and the go anywhere and do anything
type of mentality.
Sure, many
of the
side -
quests didn't offer much more than a new weapon, a cool Silent Hill related easter egg, or just some creepy encounters, but overall I felt that they were all worth doing because they really gave me a better understanding about the
type of people who reside in Silent Hill.
There are two
types of favors to complete — you can take bigger
side -
quests to optional, dungeon - like environments by talking to Sindri and Brok, you blacksmith pals that appear everywhere you go in the main story.
The Grinder (a name which works on many levels)'s a special
type of machine to go along with your vending machines, slot machines and other stations dotted about (strangely you gain access to it via an optional (and therefore easily - missed)
side -
quest).
In
Type - 0, players took control
of fourteen members
of «Class Zero» and took them through the world
of «Orience», completing missions and
side quests along the way.
More times than not I found myself making these
types of moves, which in turn blocked me from completing a plethora
of the game's
side quests.