Sentences with phrase «types of side quest»

However, now you can race co-op with a couch friend, and there are new types of side quest missions based completely upon solving slightly complex puzzles.

Not exact matches

Hundreds of puzzles to solve via message in bottles / books, weather and day / night effects that affect you, different types of missions that allow you to stumble upon more quests along the way and get side - tracked, PvP where you can steal opponent's loot, 45 minute raids where you are prone to attack from other players, rep gains that lead to end - game, customize boat / pirate to show off your skill, easy to pick up and hard to master.
Sure, many of the side - quests didn't offer much more than a new weapon, a cool Silent Hill related easter egg, or just some creepy encounters, but overall I felt that they were all worth doing because they really gave me a better understanding about the type of people who reside in Silent Hill.
There will probably be some sort of collectible thing, it'll be cool if they're a different type for 3 different side quest villains on each island.
So, a number of quest - essential boss dragons will be peppered throughout the main questline (and possibly some side quests) and more general dragon classes will spawn like other enemy types within the world.
The main and side quests are thoroughly enjoyable, with enough content to keep you busy for days — as it should be in this type of game.
By the time I had reached the place I was trying to get to I would most likely have taken down one of the many bandit camps in the game, taken on many different types of machines and probably have stumbled upon a few side quests to do.
Features Plays Alucard, a descendant of Dracula, on a quest to end the evil one's curse for good More than 140 enemy types, from ghoulish spirits to grotesque monsters and beyond Classic 2D side - scrolling action, rich 32 - bit graphical effects
The numerous outposts and points of interest (landmarks) are unique in their own right, but the smaller settlements are only distinguishable by the types of side - quests you're offered and the items for sale at the market.
Towards the beginning of the game, the mechanics are visible and obvious — a main plot to find a main someone, side plot leads to someone else, who gives you a fetch - type quest before spilling any information about the main someone, etc..
They revolve around big adventure, both with the main story but also with tons of side quests, secrets areas, and the go anywhere and do anything type of mentality.
Sure, many of the side - quests didn't offer much more than a new weapon, a cool Silent Hill related easter egg, or just some creepy encounters, but overall I felt that they were all worth doing because they really gave me a better understanding about the type of people who reside in Silent Hill.
There are two types of favors to complete — you can take bigger side - quests to optional, dungeon - like environments by talking to Sindri and Brok, you blacksmith pals that appear everywhere you go in the main story.
The Grinder (a name which works on many levels)'s a special type of machine to go along with your vending machines, slot machines and other stations dotted about (strangely you gain access to it via an optional (and therefore easily - missed) side - quest).
In Type - 0, players took control of fourteen members of «Class Zero» and took them through the world of «Orience», completing missions and side quests along the way.
More times than not I found myself making these types of moves, which in turn blocked me from completing a plethora of the game's side quests.
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