Sentences with phrase «types of weapons by»

Hisashi Nogami: For players who simply wish to go solo, take on the Octarians and enjoy honing their Splatoon 2 skills, the purpose of Hero Mode is also to get players to understand the appeal of the different types of weapons by having them use a whole variety of them to complete the stages that appear in this mode.

Not exact matches

However, peak testing of nuclear weapons in the atmosphere — the most potentially dangerous type of nuclear testing, as nuclear fallout could easily be dispersed by wind currents — occurred between 1961 to 1962 almost exclusively between the US and the USSR.
MEC doesn't sell guns, but has faced a petition calling on it to stop selling brands owned by Vista Outdoor because the U.S. company also develops and manufactures firearms similar to the type of weapon used in a recent mass shooting in Florida.
«This is just the latest in a series of the use of chemical weapons by the Assad regime, notwithstanding their use on more than 50 occasions of chlorine bombs and cluster bombs and other types of weapons that are intended to maim and kill in the most horrific ways.
White House press secretary Sarah Sanders told reporters that the President also did not rule out raising the legal age at which someone could buy an AR - 15 style weapon, the type of firearm used by the 19 - year - old confessed shooter in Florida.
They talked about everything from types of weapons to survival and combat tactics in the event of a nuclear apocalypse, inspired by recent news from North Korea.
In recent years there has risen a new type of the same concern in that the advancement of human ability to control and manipulate the natural forces by means of science and technology has created life threatening situation in terms of the pollution, nuclear weapons, and intervention of the natural process with the unforseen consequences.
Contemporary warfare has in fact taken the form of local conflicts, more often than not civil wars, in which no great alliances of nations are involved; these have been wars fought for reasons based in local rivalries, typically inflamed by historical animosities, ethnic disparity, or religious difference, rather than for reasons of global Realpolitik; they have been fought not with nuclear weapons (or, indeed, other types of weapons of mass - destructive capability) or the latest in military technology, but instead with conventional weaponry, often of old design, and often limited to rifles, knives, grenades, and light, crew - served weapons which individual soldiers can carry on their persons.
''... that all Member States shall immediately take the necessary measures to prevent the direct or indirect supply, sale or transfer to the Libyan Arab Jamahiriya, from or through their territories or by their nationals, or using their flag vessels or aircraft, of arms and related materiel of all types, including weapons and ammunition, military vehicles and equipment, paramilitary equipment, and spare parts for the aforementioned, and technical assistance, training, financial or other assistance, related to military activities or the provision, maintenance or use of any arms and related materiel, including the provision of armed mercenary personnel whether or not originating in their territories...»
«To ask the Secretary of State for the Home Department which weapons are available for use by police forces; and how many of each type are available to each force.
That date will lapse with at last count of more than one million firearms owners of the weapon types prohibited by this law; will go unregistered according to recent news reports.
The latest weapons in modern medicine's arsenal are two new vaccines that were recently approved by the U.S. Food and Drug Administration for preventing this type of cancer altogether.
Several classes of directed energy weapons, called nonkinetic weapons by military types, have met field trials and are coming into widespread use.
The little - known hiatus has forced the directors of the three principal U.S. weapons laboratories to rely on other types of reliability tests, mostly conducted at other U.S. nuclear weapons facilities, when they promised in annual reports to the President and the Congress that the country's warheads will still explode in the manner intended by their designers.
Lazer Weapons are by far going to also be the most used weapon type, as they deal a lot more damage more significantly, especially with how Cryo can render most of your opponents sticks in the mud with sufficient damage.
It transpires that someone has leaked a document on to the internet claiming that Frank and Marvin took part in a covert, cold war plot to smuggle a new type of nuclear weapon, designed by Dr Edward Bailey (Anthony Hopkins) into Moscow.
The balance changes deal exclusively with the ammo used by two of the ranged weapon types.
As I mentioned earlier, the control really is solid, and your battle management — ranging from switching weapons on the fly to melee attacks — is easily handled by anyone familiar with this type of gameplay.
Just as you're savoring the hint of an ethically compromised, eye - patched Nick Fury (Samuel L Jackson), along comes the film's secret weapon: Robert Redford plays against lefty type as an ominous high - ranking official thrilled by his new toys.
Many weapons can only be crafted and upgraded if you collected specific types of materials that are generally found in treasure chests hidden across the world or by slaying powerful enemies.
There are literally thousands of different weapons you can loot from various baddies that have randomized stats that are all determined by weapon type.
- due out next month - Rival Domains is a new type of special map, where you get to battle a large army (called a brigade)- your goal consists of capturing enemy camps, defeating enemies within 10 turns, and trying to earn high scores - deploy up to 20 Heroes, and if you need some help, you can recruit allies from your friends - you can only have one ally with Sing or Dance, and no duplicate Heroes allowed - first round of Rival Domains maps will open alongside the update - after that, a new map will become available every week on Saturday - Blessed Gardens is a new type of map where you can earn Orbs, Hero Feathers, and more - these maps can only be tackled by Heroes who grant the corresponding Legendary Effect, or Heroes who have received it - duplicate Heroes are strictly forbidden - the first time you enter the Blessed Garden, you will get four Water Blessings, allowing you to start playing right away - Blessings of other elements are some of the rewards you can earn in the Garden of Water - Blessed Gardens will go live alongside the update, with a new map to be added every Sunday after that - earn Blessings by completing quests and participating in other activities - Shrewd Strategist will be able to learn Wind's Brand at 5 * - strengthen even more weapon skills using Arena Medals and Divine Dew at the Weapon Refinery:
- Nintendo is including testing versions of Shifty Station in the updates - devs are currently testing new Salmon Run stages with internal names of Shakehouse and Threepoints - Grizzco brand weapons are in the works, including a Blaster, Charger, and Brella - what was known as the player's gender from the original Splatoon has now been replaced by a parameter called PlayerType - another parameter called PlayerType shares the same values as another parameter, ModelType - the possible values for these parameters are SquidGirl, SquidBoy, and Oct. - there's an additonal value named OctBoy - new weapon type called the Squeezer is in development
Maybe it's because by the end I had about twenty hearts and every weapon worth wielding, and I've had enough practice with various types of enemies leading up to the fight.
Hard Reset Redux is a bundle of all content from the original game and all post-launch PC expansions including Hard Reset: Exile comprising of new levels to continue Major Fletcher's story as well as new weapons, increasing enemy variation by adding new enemy types and an enemy boss, although some elements of the Exile expansion that were previously exclusive to the new levels have been integrated into the rest of the game.
Arguably, Left 4 Dead lost some of the exquisite balance of its tiny armoury by expanding it for the sequel - filling the world with impromptu melee weapons and special ammo types.
As Frank West you have access to three types of weapons: melee, ranged and tossed (e.g., grenades), and the game does a great job of making it easy to employ your entire arsenal by assigning buttons to specific types.
Macross is practically defined by its use of missiles, so it's nice to see them come to center stage with a game mechanic rather than leaving them as a «fire and forget» type weapon while focusing mainly on the gunpod's aim, but at the same time it sounds intimidating considering Macross games already have you juggling between three different forms.
Features: * 20 levels procedurally generated by pure evil, ensuring unique experiences with every playthrough * 26 types of enemies, also generated by pure evil * Over 15 weapons with which to destroy those enemies (phew!)
But it's all in the name of fun and satisfaction, and the boss - centric focus and the unique strategies afforded by the different types of weapons in the game are what really stand out to me.
The number of items in the game surpasses the first game by far — there's now over 100 weapon types and there are hundreds of various armor and implant items including special unique sets.
The game is trying to deliver an old school arcade feel to the game while still being fresh by providing the mention coop mode, a variety of weapons, abilities and gameplay mechanics, and it's set in a type of game mode where you restart from the very first level each time you start the game or die, while still keeping it interesting with enough diversity to make every play session entertaining.
In humanoid form, Inklings can splatter a special type of colored ink by using various weapons, including guns, rollers, buckets and paint brushes.
Yes, the weapon types might change, but the new combat system drains all of the fun out of it by mapping lifts and specials to buttons that just result in an unsatisfying move combo and mechanize all of the fun away from the individuality of the warriors found in previous titles.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
In Lost Outpost, fixed a problem where Steelheads would not attack in certain places Fixed an issue where if, two players tried to pick up the same golden egg near the end of a wave, one of the players would become unable to pick up eggs in the following wave Fixed issue where, after playing online, party members in the plaza were shown to have the Splattershot Jr. equipped Fixed issue where, if a player disconnects just before starting, their weapon will be shown / stuck as the Rainmaker Fixed issue where, if a player disconnects just before the end, the arrow pointing to them (indicating «self») on the scoreboard may be seen by other players Fixed issue where a communication error would occur if a player was assigned a Roller - type weapon for a long period of time
As the environments whiz by you, you'll have to juggle many different elements, like powerups that attach themselves to either the front or back of you, different ships, weapon types, and charging methods.
The Surge starts by having five different weapon types, each with their own style and various different versions, some of which even have their own unique attacks.
In addition to basic stats, skill points can be utilized to unlock skills across each weapon tree and magic type with many of the skills unlocked offering universal perks that augment William into becoming a nigh - invincible yokai slayer, assuming he doesn't misstep and get knocked out in one hit by a giant Japanese demon.
This action packed fighting game has: - 44 levels across multiple scenarios, split by 9 planets - Five main characters with different combos, changeable according to the enemies - Many different types of bosses and enemies on each planet - Experience true fighting action with energy beams, mid-air combos, continuous attacks, deadly weapons and a leveling up system - More combo moves for even more intense action!
The DualShock 4 speaker implementation is yet another Housemarque game that makes some of the best usage of the feature by producing voice - overs in a tone reminiscent of Resogun; indicating when and which type of power - up has been collected; when the strength of a weapon has been maximised; an increase in multiplier has been earned; all humans in an area have been saved; when shields have been deactivated following a collision with an enemy; and more besides.
While characters have proficiencies and unique weapon types, the game smartly allow variations of most weapons to be equipped by different classes — each has unique stats and special abilities but mostly share the same arsenal, allowing players to customise all heroes to their own preferred playstyle.
Weapons are now split between ammo types, with the primary slot occupied by kinetic or standard bullets, the secondary set for energy weapons, and the special slot for those weapons of the heavy variety.
Atlus also allows you to customize the protagonist's attire by equipping different armor and weapons, the latter of which comes into play on the field as some types have a different feel when you swing them at the enemy instead of each being a carbon copy of the last.
The game is coming out in the middle of September 2015 and will be chock full of top - notch graphics, upgradable weapons of various calibers and sizes, new types of deadly enemies, and most of all, it will offer a complex and enticing story supplemented by a number of individual missions.
The use of a weapon wheel for example, accessed by the L1 button is sensible and provides easy selection of your weapons and accessories as well as switching between ammo types.
The game does its best to ease you into things by presenting you with a large lineup of weapon types, each catering to a different style of play.
I'm really put off by the fact that everything is unlocked from the start, that takes away all the purpose of this type of game for me which is playing towards unlocking new skills, abilities, characters, weapons etc..
Some of these weapon types are clearly superior to others, too — one will soon learn, for example, that the nature of the game is designed so the shotgun just can not be topped by any other sidearm option.
By the time you fully collect any given warrior's weapons, you'll have 11 different iterations of that type.
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