Sentences with phrase «types of weapons players»

What types of weapons players can equip depends on what type of chassis they've chosen: the light engineering chassis, the medium sized standard chassis or the heavy assault chassis, all of which have a certain amount of slots available for weapon attachments.
Those who have had a chance to play the demo released on the PlayStation store have found a collectable (though useless) axe which may be a clue to the type of weapons players will have access to later on.

Not exact matches

With an easy approachable interface, players can go through three - dimensional battlefields destroying the enemies with superpowered weapons, throwing various types of grenades, using airstrike skill, and upgrading both the base and the units.
Visually stunning, like its predecessor, this game boasts an extensive character creation mode, a multitude of new and returning weapon types, each of which can be forged and upgraded to the player's preferences, while it also features 300 characters based on both fictional and historical Japanese figures, whose souls help players strengthen their team and defeat their enemies.
This was implemented intending for the players to try out many types of weapons, but even so, I felt they broke too quickly.
Basically, the player can pick from one of three weapon types (sword & shield, dual swords, or great sword) and each level completely forgoes any harvesting of natural resources or wandering around through wilderness areas.
Players will be able to use every weapon and armor type, regardless of their class, and have the opportunity to go wherever they want in the game world.
It will allow players to try out all types of weapons and Hunting Styles, with three quests available:
In terms of weapons, Samurai Warriors offers players over 20 different weapon types from deadly swords to very large pole - arms.
This should give new players a bit of an idea of what each weapon type might play like, and we've broken up our breakdown below accordingly.
It's really kind of pointless for one player to have multiple characters devoted to a single weapon type.
Each Hunter Style possesses unique movements and attacks only available to that particular style, encouraging players to experiment and find the perfect fit for how they want to play with each of the game's 14 weapon types
- Nintendo is including testing versions of Shifty Station in the updates - devs are currently testing new Salmon Run stages with internal names of Shakehouse and Threepoints - Grizzco brand weapons are in the works, including a Blaster, Charger, and Brella - what was known as the player's gender from the original Splatoon has now been replaced by a parameter called PlayerType - another parameter called PlayerType shares the same values as another parameter, ModelType - the possible values for these parameters are SquidGirl, SquidBoy, and Oct. - there's an additonal value named OctBoy - new weapon type called the Squeezer is in development
There are three different types of weapons available to pick up that change the shooting gameplay up a bit allow for players to find an ideal setup all while competing for the highest score.
No matter what type of weapon or action sequence enemies are in they can always shoot the player and one cant even figure out its direction.
In this enhanced edition of the game, players will travel to an unexplored realm and encounter new hero weapons and abilities, new monster types, additional features that increase team dynamics and strategy, and new gameplay modes to be revealed this month.
Weapons - New weapon customization parts and ammunition types, along with the addition of the modern - classic MP5 submachine gun will offer players even more customizations in the game that prides itself on making thousands of weapon combos and upgrades possible
Some classes, however, give players access to more than one type of weapon, In cases like these, you must choose before the game begins which weapon you will be sporting, and accept the consequences of what you encounter.
There are fourteen weapon types such as the Long Sword and Hammer, each of which is uniquely useful as players hunt and capture monsters, and use their parts to craft better gear.
In taste of unique design, players can create their own character from an assortment of various shapes and body types along with a personal weapon of choice to defend themselves in these twisted games.
This type of on the fly customization is awesome as it will allow players to completely customize one weapon as they go, especially if they prefer heavy weapons, snipers, or traditional assault weapons in game.
Along with a raft of player weapons (such as the sniper rifle, RPG and machine gun), there were also three types of turret to control.
With a dozen unique weapon types to choose from, MH3U actually presents a good amount of variety to the player willing to invest at least enough time to explore the options.
Are you the type of player who thinks, man, RPGs like Skyrim and The Witcher 3 are great, but I wish all this lush fantasy storyelling didn't get in the way of my iron casket and rare weapon collecting.
This should give new players a bit of an idea of what each weapon type might play like, and we've broken up our breakdown below accordingly.
Up to 4 players can each grab a corner of the screen and control a little spaceship with inertia - based movement and utilize several types of weapons in an effort to blast your buddies out of space and remain the last ship standing.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Hisashi Nogami: For players who simply wish to go solo, take on the Octarians and enjoy honing their Splatoon 2 skills, the purpose of Hero Mode is also to get players to understand the appeal of the different types of weapons by having them use a whole variety of them to complete the stages that appear in this mode.
In Lost Outpost, fixed a problem where Steelheads would not attack in certain places Fixed an issue where if, two players tried to pick up the same golden egg near the end of a wave, one of the players would become unable to pick up eggs in the following wave Fixed issue where, after playing online, party members in the plaza were shown to have the Splattershot Jr. equipped Fixed issue where, if a player disconnects just before starting, their weapon will be shown / stuck as the Rainmaker Fixed issue where, if a player disconnects just before the end, the arrow pointing to them (indicating «self») on the scoreboard may be seen by other players Fixed issue where a communication error would occur if a player was assigned a Roller - type weapon for a long period of time
In addition to different weapon options, players have control over the type of melee attacks they can perform.
Escalation missions task the player with taking out specific targets in certain ways like requiring you to use a certain weapon or be wearing some type of disguise.
-- Handcrafted 2D graphics with explosion animations galore — Cutesy gore art and cheeky humor all perfectly balanced to enhance the gameplay — Multi-layered parallax backgrounds that draw the player in — The brash, but lovable anti-hero, Harry... aka... you — 30 levels crammed with relentless waves of bug assaults and evolving game design — 5 Merciless boss fights that are not meant for the timid or meek hearted — Dozens of different types of ferociously quirky bugs to slaughter — Coin hoarding to your heart's content — An arsenal of firepower to slice through the bugs like soft, melted butter — Upgradeable Weapons to make any trigger happy player smile — Turn the bugs to dust with the pitiless Power - Ups and feel free to beef them up at your leisure — Customizable suits because that color really does suit you — Complete missions and earn your stars of valor — With the ability to customize and upgrade weapons and power - ups, no two rounds are alike.
PvZ: Players experienced with shooters will find many familiar character types, weapons and abilities, but we've tried to create unique twists and combinations of these abilities to fit the more lighthearted and humorous tone of the PvZ universe.
I highly recommend the tutorial for both old and new players as you will go through the basics of weapon types as well as learn the games new mechanics which come in the form of Hunter Arts.
Elements of an RPG — Players will obtain a variety of weapon types, level up in battle, learn new combat skills, and customize a loadout that caters to their playstyle
With the push of a button, players can seemingly switch between the any of the three types of weapons.
Visually stunning, like its predecessor, this game boasts an extensive character creation mode, a multitude of new and returning weapon types, each of which can be forged and upgraded to the player's preferences, while it also features 300 characters based on both fictional and historical Japanese figures, whose souls help players strengthen their team and defeat their enemies.
Black Flag also adds in a new type of weapon that Assassin's Creed 3: Liberation players should be familiar with, the blowgun.
Innovations like the elimination of auto - attacks with weapons, new types of mechanics like «white damage», faster movement, and more put the player in the midst of a frenetic battle environment.
Thankfully there are several different weapons that cater to the different types of FPS players; snipers can rely on the revolver, which requires accuracy but packs a huge punch.
Players seem not to like the requirements on becoming a hero, the large differences in performance of its weapon types, and the class's low defense.
Once players acquire enough of the weapons three types of rounds (Acid, Explosive, Flame), the game becomes a breeze.
Additionally, players have access to three class types and all abilities and weapons from the start, and these can be further improved through the completion of challenges, which grant attachments so as long as you keep playing, your character gets better.
With the huge range of weapon types, camo styles, shooting techniques and unique capabilities, players will be able to assemble the gear they want and make detailed adjustments for the way they like to play in Sniper Ghost Warrior 3.
While characters have proficiencies and unique weapon types, the game smartly allow variations of most weapons to be equipped by different classes — each has unique stats and special abilities but mostly share the same arsenal, allowing players to customise all heroes to their own preferred playstyle.
but I'm the type of player who likes to get different types of weapons and level them up.
As players progress, they'll encounter even more enemies with different types of weapons, and in greater numbers.
In this 32 - player brawl on the new Blood Rocks map, everyone gets the same type of armored car but will have to drive around looking for weapons and modules to improve their vehicle's chances of winning.
In this enhanced edition of the game, players will encounter new hero weapons and abilities, new monster types, and additional features that increase team dynamics and strategy, including spin attacks, shield throws, summoning, and magic abilities for the iconic characters, as well as a new, anticipated Endless gameplay mode.
The new Wyvern will give players access to two full armor sets as well as new weapons for each of the 14 weapon types.
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