Sentences with phrase «typical jrpg»

It has found a balance and altered the typical JRPG formula just enough to modernize and revitalize it, but has also allowed the title to retain the quirky charm that makes this kind of video game so endearing.
Following the typical JRPG tropes, there are huge open worlds to explore, as well as towns and cities to interact with.
Turns out in typical JRPG fashion that Kain is under control of Darksol, and Darksol is attempting to resurrect the dark dragon in your basic good vs evil plot and on your journey you're joined by about 30 almost unique characters.
A bad leveling system is your typical JRPG thing, where it's just an increase in numbers that has little meaning since everything around you is increasing in the same manner.
A first glance at the series will immediately bring to mind a typical JRPG, with its anime character designs that look similar to many of Square's other series, with Final Fantasy obviously springing to mind.
This is perhaps due largely to its rather Western take on exploration, which may alienate many fans of the more typical JRPG.
In the game, the main character Hugo receives a message from his long lost father telling him to reach a place called «Endroll», which happens to be at the bottom of the world and is said to have a mysterious power (very typical JRPG story line).
Trillion: God of Destruction is a game that has gone in a bold direction; separating itself from typical JRPG - type games, yet staying close enough to make any player who picks it up feel comfortable enough to play.
The enemy designs are also sufficiently alien and bizarre to stand out from typical JRPG monsters.
You play as Rex, a salvager who dives into the ruins on the old world for treasures, who soon gets tangled up in typical JRPG business, and finds himself with the fate of the world seemingly resting upon his shoulders.
It's a bit of a genre - bender, some sort of mix of Guitar Hero or Elite Beat Agents and typical JRPG games.
In a typical JRPG you'll probably start off in the local map game mode, free to wander around a town and interact with its inhabitants.
Xenoblade Chronicles is another typical JRPG with numerous amounts of unique features that put it into its very own category.
Throughout my 32 hour journey with Tales of Hearts R I experienced almost every typical JRPG trope, character and twist that you would expect.
You are free to alter your protagonist's name, gender, appearance and voice, with faces selected from an admittedly low number of presets and hair - styles, though there's a decent amount of tattoos, face paint and colours to differentiate your character from the typical JRPG dough - eyed hero or heroine, including abnormal skin tones like blue and green or freaky looking white eyes.
The game suffers from typical JRPG progression: stats rather than skill.
You could say it doesn't really feel like a typical JRPG: what really sets it apart from other JRPGs is that the game world - the planet Mira - is really vast.
MeiQ's battle system is easy to understand as it's mostly your typical JRPG setup where you select menu items.
It takes a weird and wonderful world that's mostly mute and simple and inserts typical JRPG mechanics and expansive storylines.
Mugen Souls offers the typical JRPG look with matching music.
Tales of Graces F is a good game and though the story may seem like a typical JRPG, it does stray away from the stereotypes as the story progresses, and leaves you wanting to know what will happen next.
The battle system itself is a little different from typical JRPGs.
Tales games feature an action - based, real - time combat system that differs wildly from other typical JRPGs of the time.

Not exact matches

At first glance, Grandia employs the typical turn - based battle system found in most JRPGs.
Despite being one of Kemco's better releases, it's little more than your typical run - of - the - mill JRPG lacking in fresh game - specific mechanics to get too excited over.
I honestly have never had too much problem with the typical three types of RPGs as a broad categorization - JRPG, WRPG, and SRPG.
A game that replaces the typical orchestral JRPG music with something like a mix of the Soul Reaver and MGS2 soundtracks with industrial percussion and synth layers featuring modern tonalities.
As such, the story is far from being the best we have seen in any JRPG: it's enjoyable, especially for those who love typical Japanese anime storytelling, but it's quite far from being groundbreaking.
Especially if you are a fan of Japanese culture or JRPGs and want to play something fresh that isn't the typical swords & sorcery, save the world rut that the genre tends to get stuck in.
DreamQuest IX is a typical low - budget JRPG - style dungeon crawler.
This series is notable in many ways, it was one of the first JRPGS to use a real time action based combat called «The Linear Motion Battle System» (instead the typical turn based games of the time); Also noteworthy were Characters using their unique skills in combos with each other, earning interesting titles and of - course the skits!
This is a refreshing change from the typical hot - headed heroes found in most JRPGs.
a b c d e f g h i j k l m n o p q r s t u v w x y z