Not exact matches
A
typical game round goes something like this: You get your initial hand, place unit cards on your baseline, move units to neutral tiles (perhaps capturing a nearby town or
objective tile as you go) and use any Ability cards you want.
Along with Survival Mode, you have a
typical death match
game and some
objective based modes.
While I had no problem wrapping my mind around the
objective - based modes on display in Splatoon, I can see this
game being unappealing to the
typical shooter fan who sucks at understanding how to play this kind of
game type.
I didn't see any enemies, like the
typical crab, during my trial run of the
game; mostly, your
objective is to gather coins and not fall to your death.
Sure you have the
typical objectives that point players in the right direction, but with vague descriptions and gameplay that is repetitive, as well as
objectives that offer nothing in the way of story progression past the prologue, I can't help but feel the only real meat of the
game comes from the uninspiring cutscenes.
I was treating No Man's Sky like a
typical open - world
game, reluctant to jettison myself from an active planet because I wanted to check off as many
objectives as I could before moving on.
Travel in Time plays out like your
typical platform
game where the
objective is to jump, kick, and swing your way from point A to point B.
In any given
game of Dominion — the
typical hold - three -
objectives game type — you'll find your chosen hero waddling across the map to capture points and encounter an enemy hero to do battle with once you arrive — that's if you're lucky.
I immediately understand with any
typical shooter
game that I need to aim my weapons, click my mouse button, and possibly proceed to an
objective to win.