Not exact matches
The
games story mode is really as thin as they come, giving just a bit more
structure to what is just a
typical career mode.
The narrative is
structured in an episodic way, but it feels more like a TV show as opposed to your
typical episodic video
game — what would you expect from a
game that prides itself on feeling like a Saturday morning cartoon, though?
This storytelling and
structure is pretty
typical among
games, and it's a big departure from most hunting
games that throw dozens of meaningless quests at the player.
The set up and
structure of the
game is so simple that the manual is actually a fold out mini poster showing off the
game's levels rather than the
typical booklet formatting used in other PC Engine
game packaging.
This setup fits perfectly with the
typical structure of a Far Cry
game.