These
long, uncut scenes, to me, is by not using the
typical tricks
of filmmaking, which is «cut, medium
shot, closeup, etc.» — you break clean
of the
typical language
of typical filmmaking.
In a
typical level you might see a few flickering lights or some objects moving along with a random Alma sighting, but its not
long before hordes
of enemies pour in, screaming expletives and
shooting the place up.