Barry is, in
the typical way of stories like this, a bit of a prodigy, and a bit bored with the mundane world.
Not exact matches
Stories grew up around the local holy places, as at Bethel, where a
typical legend records the
way in which the patriarch Jacob discovered Bethel to be the «house
of God.»
Any
way you slice it, Jesus did not have the
typical Roman crucifixion, and there's plenty
of reason to suspect something fishy about this
story.
Here's a
typical Deb
story for you: Still making my
way through my awesome bean sampler from Rancho Gordo, I decided to conquer the flageolet beans next — they're the ones that look like miniature white kidney beans, about half
of which have the prettiest pale green hue.
They may have minor anxiety or low social skills but sometimes the exposure to new technology in which they're flooded with sexual images or sexual text
stories, or the opportunity to be sexual in
ways that they never could have imagined, sometimes the opportunity by itself can be addictive like we saw with crack cocaine many years ago, so people got addicted to crack cocaine who did not have a
typical profile, just the exposure to the drug was enough to flood the brain and get people hooked in a very short period
of time.
To put it a different
way, a
typical one -
story, single - family house with just 10 percent
of its roof covered by radiative cooling panels could offset 35 percent its entire air conditioning needs during the hottest hours
of the summer.
- My personal
story of being a
typical unhealthy athlete eating whole wheat bread and protein shakes to learning how to do things the right
way...
Yes, one
story happened to me at the beginning
of my
way when I was hoping to find my charming western prince That was a
typical funny scenario, used by African men usually, when you are getting template letters step by step with words
of love from the second one.
The student's pesky mother also gets involved, in
ways which shouldn't be a surprise to anyone who's seen a
typical film noir, and the
story turns into a rather backward - looking tale
of sin and wrongdoing.
The screenplay by Simon Beaufoy (Slumdog Millionaire) is close to perfect in the
way it relays the
story of the match
of the film's title, finding a
way to juggle a number
of subplots to tell a cohesive
story that doesn't feel like a
typical biopic.
For the most part, the documentary delivered, but in a
typical way, following the trials and tribulations
of three competition lindyhoppers who teach for a living, along with a few other
stories.
I assumed that if Phillips was behind the camera, the true
story of two guys who duped their
way into becoming successful arms dealers would be given his
typical «bros behaving badly» comedy treatment.
It is basically a
way for the player to keep enjoying the game even if they have managed to finish the
story and the addition
of co-op means there is a lot more replay value than your
typical Musou game.
Rhett Reese and Paul Wernick's screenplay nails the dark, twisted and juvenile tone
of the wisecracking antihero, and the decision to dole out his backstory in bits and pieces via flashback is a clever
way of getting around the tediousness
of the
typical superhero origin
story.
In what
ways is Minty's
story typical of his generation?
«Charming and witty... Combining elements
of science and magic in a spectacular
way, this unconventional love
story brings two atypical teens with very
typical needs happily together.»
In this
way, a
typical story arc
of the backpacker novel focuses not on a deepened understanding
of local cultures, but on gaining social standing within travel communities that aren't all that demographically distinct from cliquish subcultures back home.
Sure you have the
typical objectives that point players in the right direction, but with vague descriptions and gameplay that is repetitive, as well as objectives that offer nothing in the
way of story progression past the prologue, I can't help but feel the only real meat
of the game comes from the uninspiring cutscenes.
Alas, Immortal: Unchained tries so very hard to not just be like, but outright be Dark Souls with guns and a coat
of sci - fi paint, down to the
typical strafe and dodge based gameplay, the save system, the lack
of pause, the RPG elements, the opaque delivery
of the «
story» and the level design that there simply isn't any better
way to convey what this game is like.
Aside from a
story mode to fight your
way through, there's plenty more to get stuck into, including Living Towers and,
of course,
typical one - on - one multiplayer.
To the extent that we included any case studies or testimonials on this site, you can assume that none
of these
stories in any
way represent the «average» or «
typical» customer experience.