Sentences with phrase «typical way of stories»

Barry is, in the typical way of stories like this, a bit of a prodigy, and a bit bored with the mundane world.

Not exact matches

Stories grew up around the local holy places, as at Bethel, where a typical legend records the way in which the patriarch Jacob discovered Bethel to be the «house of God.»
Any way you slice it, Jesus did not have the typical Roman crucifixion, and there's plenty of reason to suspect something fishy about this story.
Here's a typical Deb story for you: Still making my way through my awesome bean sampler from Rancho Gordo, I decided to conquer the flageolet beans next — they're the ones that look like miniature white kidney beans, about half of which have the prettiest pale green hue.
They may have minor anxiety or low social skills but sometimes the exposure to new technology in which they're flooded with sexual images or sexual text stories, or the opportunity to be sexual in ways that they never could have imagined, sometimes the opportunity by itself can be addictive like we saw with crack cocaine many years ago, so people got addicted to crack cocaine who did not have a typical profile, just the exposure to the drug was enough to flood the brain and get people hooked in a very short period of time.
To put it a different way, a typical one - story, single - family house with just 10 percent of its roof covered by radiative cooling panels could offset 35 percent its entire air conditioning needs during the hottest hours of the summer.
- My personal story of being a typical unhealthy athlete eating whole wheat bread and protein shakes to learning how to do things the right way...
Yes, one story happened to me at the beginning of my way when I was hoping to find my charming western prince That was a typical funny scenario, used by African men usually, when you are getting template letters step by step with words of love from the second one.
The student's pesky mother also gets involved, in ways which shouldn't be a surprise to anyone who's seen a typical film noir, and the story turns into a rather backward - looking tale of sin and wrongdoing.
The screenplay by Simon Beaufoy (Slumdog Millionaire) is close to perfect in the way it relays the story of the match of the film's title, finding a way to juggle a number of subplots to tell a cohesive story that doesn't feel like a typical biopic.
For the most part, the documentary delivered, but in a typical way, following the trials and tribulations of three competition lindyhoppers who teach for a living, along with a few other stories.
I assumed that if Phillips was behind the camera, the true story of two guys who duped their way into becoming successful arms dealers would be given his typical «bros behaving badly» comedy treatment.
It is basically a way for the player to keep enjoying the game even if they have managed to finish the story and the addition of co-op means there is a lot more replay value than your typical Musou game.
Rhett Reese and Paul Wernick's screenplay nails the dark, twisted and juvenile tone of the wisecracking antihero, and the decision to dole out his backstory in bits and pieces via flashback is a clever way of getting around the tediousness of the typical superhero origin story.
In what ways is Minty's story typical of his generation?
«Charming and witty... Combining elements of science and magic in a spectacular way, this unconventional love story brings two atypical teens with very typical needs happily together.»
In this way, a typical story arc of the backpacker novel focuses not on a deepened understanding of local cultures, but on gaining social standing within travel communities that aren't all that demographically distinct from cliquish subcultures back home.
Sure you have the typical objectives that point players in the right direction, but with vague descriptions and gameplay that is repetitive, as well as objectives that offer nothing in the way of story progression past the prologue, I can't help but feel the only real meat of the game comes from the uninspiring cutscenes.
Alas, Immortal: Unchained tries so very hard to not just be like, but outright be Dark Souls with guns and a coat of sci - fi paint, down to the typical strafe and dodge based gameplay, the save system, the lack of pause, the RPG elements, the opaque delivery of the «story» and the level design that there simply isn't any better way to convey what this game is like.
Aside from a story mode to fight your way through, there's plenty more to get stuck into, including Living Towers and, of course, typical one - on - one multiplayer.
To the extent that we included any case studies or testimonials on this site, you can assume that none of these stories in any way represent the «average» or «typical» customer experience.
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