Higher rates of in - app purchase revenue for competitive or gameplay items
typically come from players with win percentages in the low to middle range, while players at higher win percentages have increasingly lower monetization rates.
Capcom has taken some inspiration
from mobile games to get
players engaged and
coming back day after day, even offering daily login bonuses (which, for me,
typically consisted of monster dung and a voucher to double one mission's gold gains).