Some people see it as a useful way to bunch together a group of games with similar interests —
typically slower games, ones about exploration and contemplation.
Not exact matches
Sim
games are
typically slow paced and designed to work on a wide range of systems, so a mid-range GTX 500 - series of Radeon HD 6000 - series graphics should be great for a steady frame rate.
Anyway, summer
typically is a
slower time for video
game releases, and July is coincidentally right smack dab in the middle of summer.
Lcd tv's are
typically slower than plasma or crt to begin with, but it might be bearable in a single player
game.
June is
typically a
slow period for new
game releases, but The NPD Group's look at last month's best - selling
games proves just how
slow it was.
In a traditional JRPG the battles are
typically turn - based and menu driven, generally giving the
game a deliberate, somewhat
slower pace.
May is
typically a
slower sales month for the
game industry, but console sales remained strong for Xbox 360.
To add to the «unfinished» feel of the
game, Fable Fortune was
typically slow to load between
games or modes.
Additionally, successful blocking in response to attacks, telegraphed
typically by an exclamation point (not unlike in Rocksteady's Batman
games) leads to entertaining
slow - mo sequences, allowing players to dismember enemy soldiers in gruesome ways.
The early parts of the year are
typically slow when it comes to new
game releases, but if 2017 has taught us anything so far, it's that this year is only just getting started, especially when it comes to a mix of diverse
games from different development cultures.
For one, Monster Hunter
typically features a steep learning curve, complex controls, and action that feels much
slower than in other, seemingly similar
games.