Sentences with phrase «ultimate end game»

That said, given the funding and scope of HouseCanary's business model, not to mention the collaboration with Google Cloud Datasets, it begs the question, what is House Canary's ultimate end game?
That said, given the funding and scope of HouseCanary's business model, not to mention the collaboration with Google Cloud Datasets, it begs the question, what is HouseCanary's ultimate end game?
At EY, our hypothesis is that this kind of low - friction, closed - loop economic transaction is, in fact, the ultimate end game for most enterprise blockchain aspirations.
That's the ultimate end game for a retail marketplace.

Not exact matches

Although I've found it very cathartic to speak, vent and end occasionally rant about all things Arsenal, we need to act carefully and intelligently right now or we're going to get played by this club even worse than at present... the pro-Wengerites and the suits, who represent a considerable proportion of the season ticket holders, don't want to believe that there is no plan and that Wenger has mailed it in for several years now or that things are going to get much worse before they get better... why would they... many have spent a considerable sum buying some of the highest priced tickets in the World... they want to have a front row seat to see something special and to be seen doing so, which simply provides ample justification for the expense and the time invested... to many of them, Wenger is the sun in their soccer universe... his awkward disposition, misplaced arrogance and his utter lack of balls makes him a rather unusual cult figure, but the cerebral narrative seemed to embolden those who already felt pretty highly of themselves... many might not even of really liked football that much before his arrival and rarely games they weren't attending... as such, they desperately believe that Wenger, and only Wenger, can supply them with their required fix... if he goes, they were wrong and that's a tough pill to swallow... they would have to admit that they were duped... they will definitely resent whoever made them feel this way, but of course it will be too late by then... so when we go overboard with ridiculous comments bordering of anarchy, it scares the shit out of them and they shift their blame towards us rather than at those who really perpetrated this act of treason... we aren't the enemy... we simply woke much earlier and the reason our comments have gotten more vile in recent years is out of utter frustration... in order for any real change to occur at this club we need to bring as many supporters as possible with us or the big money interests will fade and our ultimate objective will be lost... so it's time to focus on the head instead of the heart for now
In that case, he can start all over again, choosing a different character and achieving the ultimate goal of marrying the girl, having sex with her or finding eternal love.It is exhilarating to find different endings in order that players find out the games more and more demanding to master.
It's a re-telling of the original Silent Hill game, told through text and a «Choose Your Own Adventure» format; i.e., your choices determining your story and ultimate ending.
The latest Liquid form is not in the game, too: you should refer to Eli, if you want to know how that character ended up being the ultimate Enfant Terrible.
By the end of my first hour with the game I was completely invested in unearthing the ultimate truth behind the world of Rime and the mysterious figure in red who called to me with nothing more than their presence.
It's a funny thing that feeling this urgency and pressure to make money in the markets actually causes traders to lose money, but it's all part of the game and in the end it really just comes down to the fact that urgency and pressure create emotional / impulsive trading decisions whereas relaxation and mental clarity create logical trading decisions that ultimate make you money faster and more consistently.
Your recall should never be the ultimate end of a game.
Noby Noby Boy joins a growing list of games (the likes of which includes Flower) on the PlayStation Network that try to show players that you don't need to have a singular, ultimate goal or end point in order to enjoy a game (rather that they can just enjoy the experience in all its timeless beauty).
This means that, no matter how much free time I have to play my games, I'll be physically incapable of choosing which one to play, thus keeping my backlog perpetually strong and thus fulfilling the ultimate goal of having a never - ending supply just in case of the doomsday scenario where either the world literally ends, or current video games just become too insufferably stupid and the industry collapses, and don't say it won't happen because grandpa Atari has seen some things that'll make your skin crawl.
By the end of my first hour with the game I was completely invested in unearthing the ultimate truth behind the world of Rime and the mysterious figure in red who called to me with nothing more than their presence.
Unlike most puzzles games where solving the puzzles is the ultimate goal, in MagicalCube the actual goal is to defeat an opponent and puzzle solving is merely a means to that end.
It's a re-telling of the original Silent Hill game, told through text and a «Choose Your Own Adventure» format; i.e., your choices determining your story and ultimate ending.
Nidhogg 2's gameplay follows a simple concept, with the game putting you in a one on one battle with another player as you both try to reach the opposite ends on a long vertical map, with the ultimate goal being to get eaten by a giant mythical worm.
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- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
There's tons of stuff to do and basically the goal is to get ready for the raid which is the ultimate end - game content there is and will also offer the best loot.
As you can see at the end when you preorder you get Darkseid, also there will be an deluxe and ultimate editions of the game full details are in the picture below.
These types of games must seem like the ultimate slam - dunk review to a games writer: they tend to be really cheap (no pucker face from buyer's remorse), really easy (anybody can see the end), and really short (even if it's not so good as a game, it will be over before it gets dull.)
She needs to make the ultimate decision on who to side with, Batman or Superman, which of course, this ensures the Story Mode must be revisited afterwards or at a later date if you wish to see both endings of the game.
Publisher Spike Chunsoft says the game will be the «ultimate version» and new animations for certain endings.
But at the end of it all, which games will stand up against the ultimate test?
This story, of world - ending loss on the brink of ultimate victory, became more interesting to me than the game's actual apocalyptic plot.
LucidSound is committed to providing gamers with the ultimate experience in sound by creating high - end audio products at affordable prices.
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