Sentences with phrase «ultimately become a mobile»

«The car is growing beyond its role as a mere means of transport and will ultimately become a mobile living space,» says Daimler's CEO.

Not exact matches

Together with this goal, another part of the funds will be spent to «promote bitcoins as a reliable currency and investment option, enlist more e-vouchers on our mobile platform with a target to expand our user base from 25,000 to around one lakh (100,000) within the next one year and ultimately become a bitcoin payment gateway,» according to Zebpay cofounder, Saurabh Aggarwal.
Remember when Jack Dorsey, CEO of mobile payment giant Square, said that Bitcoin would become the world's leading currency within 10 years: «The world ultimately will have a single currency, the Internet will have a single currency.
When a lithium - sulfur battery stores and releases energy, the chemical reaction produces mobile molecules of sulfur that become disconnected from the electrode, causing it to degrade and ultimately lowering the battery's capacity over time.
The reason why mobile dating will ultimately become the dominant way that technology helps people meet each other is that people have been habituated to communicating in shorter form, and [dating websites»] models have not yet adapted to that.
With the birth of internet; sites, social media, and mobile apps became available that allowed us to communicate, express our longings and desires which ultimately opened a path to online dating.
Schools need a strategy to give all relevant teachers the time, resources, and support to engage with the new subject in a meaningful way, so they can develop their confidence and skills in the concepts, technology and pedagogy necessary to fully realise the potential of Digital Technologies and ultimately thrive in a world where mobile devices have become ubiquitous.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
But here's the thing: mobile games ultimately became one of the biggest and most disruptive industries of the last decade, and we can see NoxPlayer — a desktop app that lets you play mobile games on your desktop — making a splash too.
Mobile (Being with you is like the new past)(2002) references modernist designer Arne Jacobsen, taking fragmented elements of his famous «Series 7» chair from 1955 and suspending them so that they become abstracted, ghostly forms that suggest, but ultimately deny, the presence of a sitter.
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