Sentences with phrase «uncanny valley micro-emotions»

• PlayStation Plus Free Games, January 2018: • Batman: The Telltale Series (PS4) • Deus Ex: Mankind Divided (PS4) • Sacred 3 (PS3) • The Book of Unwritten Tales 2 (PS3) • Psycho - Pass: Mandatory Happiness, PS Vita (Cross Buy with PS4) • Uncanny Valley, PS Vita (Cross Buy with PS4)
It's sort of the uncanny valley of charging ports — something similar, but not quite the same.
Today, developer Cowardly Creations announced that its survival horror game Uncanny Valley is set to launch on PS4 and PlayStation Vita on February 7th in North America, on February 8th in Europe, and on February 10th for the Xbox One.
Signature Edition Games announced they will be teaming up Cowardly Creations to release their survivor horror game Uncanny Valley as a physical edition on PlayStation Vita.
It feels like a real flagship, but the camera only gave us a glimpse uncanny valley.
If you're still playing on these systems, you'll have access to Sacred 3 (PS3), The Book of Unwritten Tales 2 (PS3), Psycho - Pass: Mandatory Happiness (PS Vita), and Uncanny Valley (PS Vita).
But the biggest issue with this phone might be best described in gaming terms: the uncanny valley — where something designed and modeled to look human seems just «off» enough, be it from mechanical animation or dead looking eyes, to seem fake.
Uncanny Valley borrows many ideas from some of the great survivor horror games that have come before it, such as, Silent Hill and Resident Evil.
Vita and PlayStation 4 owners will also receive the pixel - art survival - horror adventure Uncanny Valley.
Uncanny Valley is a story - driven survival horror game where the player is the character Tom a security guard who works the night shift at an abandoned facility.
He knows Snap is mired in an uncanny valley between the lackluster truth of today's augmented reality hardware and the desirable AR gadgets that are years beyond our current engineering prowess.
While the colours on the front camera of the Xiaomi Mi Note 2 are pleasing and it does a relatively good job of detail preservation when the autofocus manages to get a lock, the dynamic range is a bit limited, the colours lack warmth, and the beautify modes (which are enabled by default) can push things a bit too far towards the uncanny valley.
I also find it funny that they're taking advantage of the uncanny valley effect of their characters and applying it appropriately to androids.
We have reached advertising's «uncanny valley» - when technology becomes so human - like that it makes people uneasy — argues UM's Michael Hanbury - Williams.
We've reached this «uncanny valley» point, and we're starting to make people uncomfortable, particularly large swathes of the general public who don't know how their data is used by the advertising industry.
Apple and Google's interpretation of it both have a bit of an uncanny valley vibe, like two robots trying to imitate a human grimace.
Earlier this month, two former Google staffers quietly launched a new app that's designed to help users overcome technology's uncanny valley and develop a more healthy relationship with th
AR Emojis sit firmly in the uncanny valley between face scans and cartoon characters — generally lacking the a
If you enjoy video games or modern animated movies, you're familiar with the uncanny valley — where you see that the Polar Express conductor looks kinda like Tom Hanks, but like an off - brand discount version.
In these slyly complex images, Ethridge utilizes a hybrid of digital and analogue techniques to denude signification from its source and resituate assumed relations within an uncanny valley somewhere between art history and contemporary meme culture.
Either way, Laurie Simmons has a way of pushing dolls deeper into the uncanny valley.
Hugh, two things for you — one where Dell have just wandered into the «uncanny valley» with e-mail marketing http://www.nevillehobson.com/2008/09/04/an-unwelcome-email-marketing-tactic/ and also where I'm up to with my one man social media empire bag (it's much lighter than it used to be).
The aesthetic notion of the uncanny valley describes the uncomfortable reaction humans experience when faced with a clone - like being.
Thomas Gibbons» (1997) Uncanny Valley is featured in The New York Times, which calls it «a jaunt into the future.»
Clark's startlingly animate hybrid beings approach that uncanny valley about as closely as you can imagine.
In robotics, the term «uncanny valley» is used to describe the phenomenon where humans become attracted to, and then strongly repelled by humanoid robots the more «realistic» the robots become.
Installation view of The Uncanny Valley at Wysing Arts Centre, showing (foreground) Joey Holder's «Feldspar (Hadal Zone)» (2015, advanced gallery terrain, dimensions: unstable)
Grants awarded this year included funding towards Stephen Willats: THISWAY - at Index - The Swedish Contemporary Art Foundation, The Uncanny Valley at Wysing Arts Centre, and Glasgow International 2016, as well as to Lady Lever Art Gallery, Locus +, Fruitmarket, Liverpool Biennial, and Camden Arts Centre.
Oursler's Valley extends and deepens this theory to suggest the Internet, a mirror of human consciousness, is fast approaching The Uncanny Valley.
The «valley» refers to «the uncanny valley,» a robotics theory coined in 1970, stating that robots resembling humans too closely will induce revulsion in the psyche.
Both of Oursler's exhibitions expound roboticist Masahiro Mori's «uncanny valley» theory.
Deep in Tony Oursler's Uncanny Valley Dierdre Hering Though the space is peppered with nearly a dozen metal sculptures, the first floor of Lehmann Maupin's Lower East Side location feels nearly empty.
In the «Uncanny Valley» work, Oursler himself traverses Mori's classic graph while questioning the realism of his human - simulacrum partner, whose voice «is somehow spooky» and «edges aren't quite holding.»
Then I'm in a group show that's happening at Wysing, called The Uncanny Valley.
This autumn she's in three group shows — the aforementioned The Uncanny Valley, Exta at Deptford's Res.
The viewer watches herself live unnaturally on the internet, but today that's come to feel normal; we've traversed the uncanny valley.
Thus, Mori coined the phrase, The Uncanny Valley.
Her practice is simultaneously broad and refined; broad in the sense that it spans group and solo exhibitions (she's prolific), a legion of regularly - updated Tumblr pages (her email signature lists 11 separate links) and various residencies (she's this year completed one at Wysing, and has work in their upcoming group show The Uncanny Valley).
A group exhibition exploring the phenomenon of the uncanny valley through computer generated imagery, video, photography and sculpture.
This event explore some of the themes raised in the exhibition The Uncanny Valley and includes presentations and performances across Wysing's site as well as an opportunity to see the exhibition before it closes on 8 November.
Perception, imitation, cognition and the uncanny valley, a presentation by Dr Ellen Poliakoff, of Body Eyes and Movement (BEAM) laboratory, School of Psychological Sciences, University of Manchester
Anja Kirschner and David Panos, Uncanny Valley.
Dr Poliakoff will talk about some recent and current work on the uncanny in relation to the body, and in particular the hand, as well as reviewing current cognitive accounts of the uncanny valley.
A group exhibition exploring the phenomenon of the uncanny valley with Julia Crabtree and William Evans, Benedict Drew, Sidsel Meineche Hansen, Holly Herndon, Joey Holder, Sophie Jung, Lawrence Lek, Rachel Maclean and Katja Novitskova.
Uncanny Valley connects the investigation into acting modes started with Living Truthfully Under Imaginary Circumstances with a longstanding interest in digital compositing and animation techniques.
The Uncanny Valley is a group exhibition with Julia Crabtree and William Evans, Benedict Drew, Sidsel Meineche Hansen, Holly Herndon, Joey Holder, Sophie Jung, Lawrence Lek, Rachel Maclean and Katja Novitskova.
Join us on Halloween for an event that will explore some of the themes raised in Wysing's current exhibition The Uncanny Valley, with contributions from academics and artists.
Again made in response to the theme of the uncanny valley, the work appears to suggest a possible new life form, one with occasionally recognisably human elements, assembled to an unknown pattern.
Recent projects include her solo exhibition Learning about Heraldry, Ceri Hand Gallery, United Kingdom; Pick Me Ups & Pick Ups, ICA, United Kingdom; NY — LUX, MUDAM, Luxembourg; Throw Up / On Line, House for Electronic Arts Switzerland; read the room / you've got to, S.A.L.T.S., Switzerland; Inflected Objects, Instituto Svizzero, Milan, Italy; Panda Sex, State of Concept, Greece; X&X at Oslo10, Switzerland, her most recent solo show New Waiting at Temnikova & Kasela, Tallinn, Estonia, an online comission for Inflected Objects at Instituto Svizzero in Milan, curated by Melanie Bühler, the 4th edition of the Eternal Internet Brotherhood, Uncanny Valley at Wysing Arts Centre (UK) as well as Äppärät curated by Tom Morton at Ballroom Marfa (US).
Conceptually, the project investigates the uncanny valley phenomenon — the subject of extensive research at present — through point - light representations of human motion and the first 3 - D rendering via robotic implementation.
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