Sentences with phrase «understand in a multiplayer game»

Not exact matches

Herzog shows no interest in social media, instead aiming his curiosities toward more illuminating topics that we likely take for granted: how a multiplayer game about biomolecules was able to crowdsource scientific discoveries, or how an autonomous - car engineer must deal with the ramifications of a.i. not understanding the values of human society.
I understand that when it comes to multiplayer games that there is no pausing, but in a game like this, when I'm playing career mode and I'm not racing with friends, it just seems unnecessary.
Discovered by M2G, the LinkedIn listing, posted last Tuesday, calls for an individual with «a broad understanding and experience in both multiplayer and single player game design» and uses the words «action,» «shooter» and «realistic» to describe the project; we're hopeful this doesn't mean Activision has branched out Call of Duty to yet another studio?
I also understand that testing a game can't always find every potential problem, especially in the case of something like Battlefield 4 which is primarily multiplayer.
I understand this is a multiplayer beta test and a proper training mode will be in the final version of the game, but it still would have been nice to have some kind of practice mode I could join in order to hone my skills without some pending real - life opponent waiting in the metaphorical wings.
I understand that the draw of the Battlefront games isn't a campaign, however, I can't help but to remember another EA joint that released last year in a similar multiplayer only package.
Developer: Dark Energy Sports Publisher: Dark Energy Sports Singleplayer: Yes Splitscreen: Yes Multiplayer: Yes PEGI: 3 + You can understand some games being focused on realism, despite being virtual representations of the real thing it can alow us to experience something we may never in real -LSB-...]
This is a multiplayer shooter, so I would understand a newcomer booting up the game and expecting the same audio - miscellany we've come to expect from almost a decade of somewhat homogeneous military shooters dominating the market, but they'd be in for a huge surprise.
With the insane success — both in terms of popularity and finances — that Dota and League of Legends spawned, you can easily understand why game studios latched onto the multiplayer online battle arena (MOBA) as a relatively quick cash grab.
I don't know that Ubisoft has ever done a cross-buy title, but while I kinda get it for a larger game like Rayman Origins, where two dedicated versions need to be created (multiplayer on the PS3 version, touch controls on the Vita version), I really don't understand why they didn't give it a shot with Child of Light, which is not as large and undertaking, and very much in that indie space where cross-buy is the norm.
Set aside for a moment my graphic design day job, too: menu systems and general interface design can make or break local multiplayer experiences, as new players need to be able to dive in immediately, and they're also crucial to playing import games, as if it's done right, you know what each button and item does without having to understand any of the language.
Every time I watch one of my sons interacting with strangers from anywhere in the world via «massively multiplayer online games,» I think there must be ways to use that kind of architecture to foster understanding and communication.
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