Prior to Survios, McTyre worked on
several hit titles spanning a variety
of genres, including «Wildstar», «Star Trek Online», «Ninja Gaiden Z», and «WWE All Stars», allowing him to gain a broad
understanding of game design, specializing in all
aspects of combat design and level - driven gameplay.
Baron
understood her art as a form
of political expression, and this
aspect became more explicit in the 1970s with
several series that incorporated motifs
of torn flags, war - time letters, children's
games, and anti-war protests.