In an interview with Famitsu magazine, translated by siliconera, we also know that there won't be
any underwater areas in the game, and Frenzied monsters and Guild Quests will also be absent.
Not exact matches
It comprises of 4 large double bedrooms including 2 master suites with King size pillow top beds, a Winnie the Pooh themed bedroom, a spacious living
area, a dining
area and a 20 x 20 ft
games room.The pool and can also be heated
in the winter months if required and has
underwater illumination.
You could even flood a room entirely, allowing you to engage
in underwater combat, as long as you remember that flooding one
area may make passage to another harder later
in the
game.
Throw: you can throw Pikmin around,
in order to have them go grab something
in a high place, or get some Sparklium from a plant for example Battle: Throw the Pikmin at enemies to defeat them, but naturally, enemies will fight back Treasure: there's various pieces of «treasure» to be found
in the
game, and you can have the Pikmin carry them around Stages: there's various stages to explore
in the
game, each one with its own theme (a cave, an
underwater area, etc.).
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the
game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six
areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden
in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new
areas -
in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well
underwater - the maximum amount of Pikmin you can have
in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found
in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is
in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo
in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned
in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
From jumping on a diving giant bird and soaring through the air at top speeds, to holding on for dear live as an electrified eel tries to take your life while diving
underwater, to an actual bull fight using a torch to scare the bull into certain
areas... these encounters are truly some of the best we've ever seen
in a
game.
The Rail Car part
in Dead Space where you fight that creature that goes through the vents (I Heart You Stasis) The opening
area in the 1st Silent Hill
Underwater level
in Tomb Raider 2 R.C.P.D Nosgoth (omg best music
in a
game ever) The infamous Search and Destroy room
in KZ2 on the map that is reminiscent of the level where you fight the first huge helghast with the tanks on his back.
In his previously mentioned interview with US
Gamer, Kaname Fujioka commented that Monster Hunter 4 vertical focus was inspired by Tri's
underwater areas but he also commented that the inclusion of vertically to the series had to feel «natural.»