For more on the latest Indie Obscura news, be sure to check out our coverage of No Man's Sky's first major update which adds in several major additions, how Rocket League's upcoming Rumble mode will turn the game on its head, and a look at the upcoming
underwater exploration game Diluvion which releases this fall.
Giant Squid Studios has released a new trailer for its
upcoming underwater exploration game, Abzu, which offers a behind - the - scenes look at how the game's hauntingly unique music was created.
The other PlayStation 4 offering for the month is Abzu,
the underwater exploration game often compared to Journey.
While the scope of the game isn't to that degree, Subnautica is
an underwater exploration game where you'll encounter all sorts of alien sea - life and construct items and shelter for survival.
Diluvion is
an underwater exploration game by developer Arachnid Games in which you pilot a Steampunk-esque submarine through dark oceanic depths.
ABZU is
an underwater exploration game set in a vibrant ocean that's teaming with life and full of mystery.You'll interact with the abundant sea life as you discover what lies deep in the heart of the ocean.
ABZU is
an underwater exploration game set in a vibrant ocean that's teaming with life and full of mystery.You'll interact with the abundant sea life GO →
The underwater exploration game was designed by Matt Nava, the Art Director on Journey and Flower, and it gives players the chance to visit a «vibrant ocean world full of mystery and bursting with color and life.»
The UnderGarden is
an underwater exploration game where the goal is to create a beautiful world filled with flora and music in an otherwise dark and gloomy environment.
The word ABZÛ means «To know water» and in
this underwater exploration game you get to do just that.
Also, be sure to check out our recent Indie Obscura news coverage such as Evolve Stage 2's recent Cataclysm update, and the first trailer for
the underwater exploration game Diluvion which is projected to release this fall.
CapnMikeM: When you're creating
an underwater exploration game like Iron Fish, how careful do you have to be to balance things between fiction and non-fiction?