As many of us probably know,
uneven difficulty curves or poor game design can absolutely ruin those experiences and make difficulty a factor once again.
Final Fantasy Tactics has one of the
most uneven difficulty curves in the series; the game starts off with some brutally difficult battles which may turn away the more casual gamer, while the second half of the game is almost laughably easy.
I also love the game n, but that has nothing like the same feel of development, it's just disconnected puzzles with a
hillariously uneven difficulty curve.
However,
the uneven difficulty, technical issues and uninspired story keep this game from being anything other than passable entertainment.
Kylotonn has dredged this near - forgotten racing rebel from the very bottom of the barrel and fashioned it into a basic but fun, stunt - filled speedster, but I found myself regularly frustrated with its repetitive career mode, its stingy economy and nebulous unlockables, its superficial demolition derby events, and
its uneven difficulty.
Feist's
uneven difficulty is accentuated by a few things.
While Pid launched to mixed reviews (thanks largely to its unforgiving checkpoint system), Might and Delight has been hard at work fixing the game's
uneven difficulty curve, and recently released a patch that rebalances some of its more troublesome areas.
These permanent upgrades (like extra gold per enemy killed or decreased upgrade costs) will come in handy with some of
the uneven difficulty spikes in the game.
That being said, I never felt frustrated by Fenix Furia no matter how many times I died (and maybe this is due in part to
the uneven difficulty).
Still, even as I waffled between loving it for its happy colors and lovable cast and feeling frustrated by its fussy AI and
uneven difficulty, I always felt a childlike wonder at its relentless charm.
U does have
an uneven difficulty curve, which, while never causing it to be any less fun, means there can be a level that is a real shock to the system in terms of its difficulty in one instance, and then the next one can then prove to be like a walk in the park in comparison, albeit a walk in the park with a lot of manic jumping.
There's
an uneven difficulty curve and the save system can be infuriating if you aren't careful, but this is a game that still has that special Nintendo magic present.
Metroid Prime had
an uneven difficulty curve at its end, where suddenly you need a level of skill that no where previous in the game even hinted would be required.