Dark Souls is just filled with dull, tedious fantasy landscapes and
uninspired enemy designs that often just feel like re-skins from game to game.
Slightly
uninspired enemy designs and repetitive puzzles.
Not exact matches
Alas it quickly becomes overrun by repetitive
enemies, disappointing combat,
uninspired level
design and a plot that is easily overlooked.
It's not that the ship and
enemy designs are bad, exactly, it's just that it all seems so visually
uninspired.
And despite how nutty Norse mythology can get the ordinary
enemies feel slightly
uninspired, with lots of palette - swapped trolls and zombie guys but few really unique
designs.
When compared to the original game, Bleed 2's level
design takes a major step back as its levels are short,
uninspired, and filled with repeated
enemy types and almost no platforming segments or challenge.
There's only a handful of tile sets and the character and
enemy designs are
uninspired and repeated ad nauseam, with the exception of the bosses you encounter.