Dark Void shows some good premises, but Airtight couldn't manage to let its wings spread open, delivering
us an uninspired game lacking any truly memorable moments.
Not exact matches
I had more fun watching this team than I might've had if they coasted through conference play and made an
uninspired performance in the Big Dance a la UVA, in no small part because of their
lack of «ELITE» status and willingness to make the gritty plays
game in and
game out.
Partly because the magic and wonder is not here any longer, part because of its
uninspired corridors, part of the
lack of belief that you are a big daddy (yeah a big daddy whos ass can be wooped by 2 splicers with a wrench) and lastly partly because the
games world is not meant to be experienced with a trigger finger.
Partly because the magic and wonder is not here any longer, part because of its
uninspired corridors, part of the
lack of belief that you are a big daddy (yeah a big daddy whos ass can be wooped by 2 splicers with a wrench) and lastly partly because the
games world is not meant to be experienced with a
The micro-games are so dull and
uninspired that the
game lacks any sense of accomplishment.
The story was lackluster, the good / evil mechanic was hardly embellished upon, the
game world felt
uninspired and hollow, supporting cast were almost neglected for the most part and the complete
lack of meaningful side quests meant that Second Son was just a shadow of what it could have been.
Uninspired and repetitive alien installations, awkwardly respawning enemies, overall
lack of creativity throughout gameplay: these are the flaws that should never be in the first place, with the foundation like previous
games and high project budget.
This
game feels like something from a few years ago, with a lot of «jaggies»,
lack of details, and some extremely
uninspired environments.
The reality is that the
game is bland,
uninspired and
lacking in character.
Dark Rose Valkyrie has
uninspired enemies, dungeons, a
lack of textures, flat colors, stiff controls and animations, one has to wonder what the budget for the
game was.
Those range from a
lack of meaningful in -
game activities and bland rewards, to a sluggish and
uninspired weapons system.