In this talk, co-writer Josh Scherr will provide an overview of Naughty Dog's story development techniques, followed by a detailed look at the writing process for this
unique area, including: cutscenes and gameplay
dialogue, the
choices and compromises they made to make it work, and the mistakes they hope to avoid in the future.
The visual novel portion contains a multitude of branching
dialogue paths that, based on the
choices you make, gives deeper insight into the different characters, whereas the RPG portion of the game uses a familiar but refined turn - based battle system with
unique twists.
It features: — 3D real - time sandbox game built with Unity game engine — metallic shader, lighting, particle effects, lens flare, explosions, fx — space combat RPG with extensive skill tree — open and living universe where 600 + ships fly around autonomously — epic story with
dialogue system that allows real
choices — recruit 6 wingmen and 2 can fly with you at a time — even discover romance with another wing pilot — recruit 5 corporate pilots who can fly trade routes on your behalf — trade, fight, mine, pirate, scan for derelict ships and wormholes — many mission types: epic, freelance, dynamic, wingman acquisition, faction loyalty — deep combat mechanics, AI, and faction standings — 20 + ships, 180 + modules, 33 solar systems with a
unique follow - through - warp mechanic — 15 + factions to vie favor or destroy — cinematic camera shows you the action when it happens — fly manually with or without Newtonian physics or use autopilots exclusively — 22 track theatrical - quality award - winning soundtrack by renown composer, Sean Beeson — cloud save lets you continue your game at home or on the go MEMORY: Dangerous uses a lot of memory during play, so if you have an older device, please close extraneous programs and reboot prior to playing.