A character with a Criminal background gains more money from stealing and has
unique dialogue options with NPCs from the same background.
Belief Systems also offer
unique dialogue options, expanding the breadth of role - playing possibilities.
Not exact matches
Depending on the profession defined by the player during character creation, some
unique dialogue and interaction
options appear.
What makes this first - person walking simulator great are the vast amount of
dialogue trees and conversation
options available, giving every player a
unique experience every time as you unravel the mystery of what exactly is going on during your watch.
While some of the
dialogue options aren't as detailed or varied as the ones showcased in previous Mass Effect games, the decisions still have a
unique feel to them and are therefore more meaningful and believable within the context of the story.