Developer Krystian Majewski, currently a student at Köln International School of
Design, describes Trauma: «It builds upon this established formula by introducing a gesture - based interface, real - time 3D technology for dynamic level layouts, unique photographic visuals and a level design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge.&
Design, describes Trauma: «It builds upon this established formula by introducing a gesture - based interface, real - time 3D technology for dynamic level layouts,
unique photographic visuals and a level
design philosophy that focuses on creating a rich experience rather than an elaborate puzzle challenge.&
design philosophy that focuses on creating a rich experience rather than an
elaborate puzzle challenge.»
«Introducing such a bizarre,
unique gameplay
design element exponentially increases that riskiness in both game quality and financial aspects,» D'Angelo
elaborated.