Sentences with phrase «unique encounter system»

But Renowned Explorers, which has elements of these things, ultimately comes down to its unique encounter system and how it ties into the different crafted characters.
+ Colorful maps to explore + A unique encounter system where insults hurt just as much as swords + High replayability factor - Some combat mechanics make encounters difficult - Overall plot is familiar

Not exact matches

Observations show that this unique object was traveling through space for millions of years before its chance encounter with our star system.
One big feature in Shadow of Mordor is the Nemesis System, where each enemy encounter is procedurally generated and unique to everyone, from appearance, to personality type, to strengths and weaknesses, to distinct enemy missions.
• The king bed was wonderfully firm, with my choice of Balinese linen or Egyptian cotton sheets (I preferred the silkier cotton) • The Bose sound system was one of the best I've ever encountered in a hotel room • The intelligently configured closet took up the entire entrance corridor wall, with vast amounts of drawer, hanging, and shelf space, a safe, and this unique touch: hangers made of wood that matches the closet • The indoor - outdoor living room was enormous, with a wall - length divan that made working on my laptop a tropical indulgence • The bathroom was like a private spa, with two complete sink units, a super-deep soaking tub, a walk - in stone shower, and more
A strategic battle system — The game features a unique battle system called «Imaginary Chain» that makes encounters an exercise in planning.
- Battle undead goblins, lion outlaws, mighty dragons and other monstrous foes using a unique card - based combat system - Strategically shape your deck as you acquire new cards from merchants, treasure chests, and allies - Collect fame from each run to unlock new abilities that can be used by future heroes - Every playthrough is different: levels, enemy encounters and loot are randomly generated - Choose from six different classes: Rogue, Ranger, Knight, Barbarian, Cleric, Wizard - Recruit companions to join you on your quest and make use of their special abilities - Equip your hero with stat - boosting loot to improve the chances of victory - Fight for your place at the top of the Monster Slayers leaderboards - Inspired by the much - loved deck - building RPG, Dream Quest, created by Peter Whalen (Hearthstone)
Its battle system is highly unique and livens up encounters.
The game introduces the innovative Nemesis System, through which every enemy encountered in Middle - earth: Shadow of Mordor is procedurally generated and unique to each player, from appearance, to personality type, to strengths and weaknesses, to distinct enemy missions.
The party battle system from Ys SEVEN makes its triumphant return, with a host of upgrades such as enhanced flash - guarding, adjustable party AI and unique abilities to help streamline encounters for fast and furious combat.
The game's real - time combat is tied to a unique leveling system that allows players to choose when to apply experience toward leveling up or whether they should save it for extra perks later on, and pets can fight alongside players to help take down some of the massive bosses encountered on this lengthy adventure through the land of Ilvard.
If you are able to get past the weird, and in my opinion weak story, you will encounter a solid game with a unique aesthetic, side quests that reward you with attacks and character artwork, and a compelling take on the classic turn based battle system.
In addition to the numerous special / random encounters commonly seen in a regular roguelike game, we've spent a large amount of time creating this unique combat system, which follows an RTS spirit with an ARPG essence.
(Changing the name of a device or room makes that change immediately visible to all other HomeKit apps and users, which is terrific and unique — when using other systems, like Wink, we've encountered issues renaming devices.)
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