Sentences with phrase «unique item system»

The game's unique item system allows items to function differently depending on which characters equip them.

Not exact matches

Every item — including raw materials, electrical components, grains used in food manufacturing and completely fabricated goods — has a unique Harmonized System Code (HS Code) that is used by customs officials to classify imports.
Our parts inventory system contains specific information, such as technical details and availability, for more than 450,000 parts, and we have more than 50,000 unique items in stock.
Whether it's creating a unique product offering from an underutilized cut of protein, collaborating with seasoning manufacturers to develop signature flavor systems or developing craveworthy menu items for any daypart, we always go above and beyond for our partners.
Women's Nike Eclipse 3» Running Shorts have a high split along the side seams for optimal mobility and a unique pocketing system to help keep essential items close at hand as you race along your route.
This meant creating a new unique image — an adversarial patch — that confuses the deep - learning system and distracts it from focusing on other items.
The unique gaming experience offered by Aedis Eclipse comes from the combination of team customization and item crafting on one hand, to the dynamic combat multi-unit battle system, on the other.
Omega Force also tried to work in its own class system thanks to the presence of Mitamas — spirits that imbue your character with up to four unique abilities, replacing Monster Hunter's somewhat complex item system.
The story just doesn't work in the modern day, though they may try, and without the 19th - century standards, customs and unique sense of property - based value system, all we have are two uncouth individuals that may or may not become an item.
A number of AMG specific features such as a sport exhaust system, 3 - stage stability program, performance braking system and body styling items are unique to the C43 and C63 / S models.
New Price!CLEAN HISTORY & NO ACCIDENTS, LOCALLY OWNED, BLUETOOTH, ALLOYS, POWER SEAT, DUAL POWER SEATS, 6 Speakers, Front Bucket Seats, Front Center Armrest, Radio data system, Split folding rear seat, Unique Cloth Bucket Seats.Included with our Pre-Owned Promise you will received: * 12 Months or 12k mile Wearable Item Coverage * 6 Months or 6k mile Major Item Coverage * Love or Leave it Promise w
Unique items include premium Napa leather seating surfaces, ventilated front seats, heated second row seats, a driver's seat memory system, a heated steering wheel, alloy pedals and LED foglamps.;
Safety has always been a hallmark of Volvo's cars, and the S80 is no different, with high - tech items such as a unique collision warning system with automatic emergency braking, adaptive cruise control and a body structure with four different grades of steel that was designed at the Volvo Safety Center.
A randomisation system is in place, meaning most items are unique to you and often oddly named, boasting a variety of stats and effects that ensure you greedily open up the character screen as soon as you've picked up something new so that you can examine everything in detail.
Instead of a more arcane system with unique item drops, Nioh takes a Diablo like approach to loot.
ESO «s designer takes elements from other outfit systems that work and create its own unique way of allowing players to piece together items.
The Perfect Fighting Experience: Virtua Fighter 5's signature style of hand - to - hand combat, with revised mechanics, balance, timing and more, along with simplified controls for new players while retaining the depth that veterans demand Dynamic and Interactive Arenas: Fighting areas in new shapes and sizes, including arenas with fences and walls that are different for every round — take unexpected advantage of fighters» new wall - based moves, or break through the fences with special attacks A Mode for Every Fight: Dominate the leaderboards with VF5's extremely responsive online battle system, widely praised for having little to no latency, or take on an army of opponents yourself in a new single - player mode Endlessly Customized Combatants: Enter the ring with one of 19 playable characters, including fan favorite Taka - Arashi from Virtua Fighter 3 and an all - new character, Jean Kujo, and customize them with unique costume and character items.
The survey ranges from items that would purely affect the aesthetics of the game, from player card emblems to voiceover lines and calling cards, to more impactful items such as double weapon XP to new weapons with unique gameplay and perks that do not exist in the normal Create - A-Class system.
Atelier Sophie: Alchemist of the Mysterious Book is, in every possible way, a triumph of that hard work and vision, and by far becomes the best game in the series with a streamlined battle system, an expanded item creation system, and a surprisingly diverse set of characters telling a genuinely interesting and unique story.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
- Wizard's Symphony is a Dungeon RPG, where you set up parties to go explore dungeons - battles are turn - based, with the usual commands to perform actions: attacking, using magic or items, etc. - when exploring dungeons, the characters will sometime have things to say about the situation they're in - allows you to enjoy various conversations between the various party members - Wizard's Symphony tells a tale of swords and magic, set in a fantasy word - filled with many comical situations and serious developments - game is fully voiced, and features various illustrations by moo - Harmonics system from Wizard's Harmony is back - affinity between two characters evolves throughout the game, and has an impact on battles - each character has its own Unique Skill - how you decide to grow your characters will determine how hard a dungeon will be to explore
And of course there's plenty of purple (the game uses that time - honored color - coded loot system) unique items to be found and hoarded.
Unique weapon progression system based on item leveling and a special crystal enhancement skilltree with mutiple branches.
· And much more — Major game system changes include an Upgraded Defense System, brand new Relic and Unique item types, and new Artifacts in addition to performance upgrades, experience gain increases, power scaling andsystem changes include an Upgraded Defense System, brand new Relic and Unique item types, and new Artifacts in addition to performance upgrades, experience gain increases, power scaling andSystem, brand new Relic and Unique item types, and new Artifacts in addition to performance upgrades, experience gain increases, power scaling and more.
PoE 2 also features a crafting system when given you've acquired the correct ingredients, will allow you access to unique items to aid you on your journey.
For now, we know that it will be an «event system that drives players to activities that feature modifiers, leaderboards, and unique vanity items that will only be available through these activities.».
Players agree that the open - ended combat system and use of items keep the gameplay unique most of the time.
With features such as a unique clothing system, allowing players to layer multiple items on same body areas, an accurate representation of sword - fighting (including inverse kinematics) and more, this looks like the game to play for those who want to enjoy a realistic role playing game.
- Cross-play support for VR & Non-VR platforms on PS4, Steam, and the Oculus Store - 50 + hours of single player campaign gameplay - Fully customizable skills and tech trees - Crafting system that allows the creation of unique weapons and items - A Companion system where you raise and customize your own pets to fight along your side - Co-op multiplayer raids that allow 3 fellow hunters to fight against EPIC bosses - Co-op campaigns to challenge the most impossible campaigns together with a friend - An auction house system to sell, buy, and trade your items in real - time - Multiple point of views - Interactive movies for each character
Features Superior gameplay and exact control 150 powerful levels Awesome particle effects 80 different brick types Free level expansion packs 26 unique power items Four difficulty settings 16 bonuses Built in level editor Online stats tracking board Trophy and ranking systems Enhanced play with XP Mode Special gemstone and blaster items Effects and object morphing
There was an affinity system of sorts as well, where I could give notable characters gifts for unique items or the ability to take them out as a helper.
What's unique about this Level System is that every five levels you unlock a new vanity item.
Metagal features classic jump and shoot action, 8 stages with unique environments, 30 different enemy types, boss fights, secret items to power up your character, and a soft death penalty «Gear» system that lets resolve mistakes with less frustration.
Then you have the Dark Zone; a PvP mode where higher end items can be found and a unique progression system.
Another addition to the stronghold is an overhaul of the adventuring system; Now you can send your companions on adventures like you could originally, however now the rewards are higher with unique items that can only be obtained through these quests.
The game features an expansive Open World game environment, the unique «Destinies» system that limits character development only by the combination of equipped spells and items carried, intuitive yet challenging combat, a robust crafting system and a range of special attacks.
Chris Anderson's long tail theory initially was applied to e-commerce; it described the large number of unique items available in small quantities — unconfined by physical boundaries or systems — with Amazon as the key example.
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