Combat is easy to learn, allowing players to perform weak, strong, and ranged attacks, along with access to three
unique magic attacks, which require Magic (MP) to use, and powerful Special Attacks.
Not exact matches
In Dragon Quest Heroes, each character also has a
unique set of spells and special
attacks that use MP (
magic points).
- Wizard's Symphony is a Dungeon RPG, where you set up parties to go explore dungeons - battles are turn - based, with the usual commands to perform actions:
attacking, using
magic or items, etc. - when exploring dungeons, the characters will sometime have things to say about the situation they're in - allows you to enjoy various conversations between the various party members - Wizard's Symphony tells a tale of swords and
magic, set in a fantasy word - filled with many comical situations and serious developments - game is fully voiced, and features various illustrations by moo - Harmonics system from Wizard's Harmony is back - affinity between two characters evolves throughout the game, and has an impact on battles - each character has its own
Unique Skill - how you decide to grow your characters will determine how hard a dungeon will be to explore
Each character class has their own
unique ability and stats; the barbarian has a ton of health (but isn't really good at
magic), The paladin is able to block enemy
attacks by hitting triangle (which depletes his mana instead of health) and the miner (which I found myself using a lot) gets more money from chests, enemies, and furniture.
The wide variety of fantastically designed and cartoonish characters are all very enjoyable to use and feel very different from each other with their
unique abilities, offering players quite a few options and strategies on how to tackle foes from close up or far away, with melee
attacks, guns, and
magic.
The in - depth battle system blends intense
attacks, devastating
magic, mighty summons and
unique companion
attacks into a singular gaming experience through three diverse locations based on the world of FINAL FANTASY XV.
Presented as a stage - based 2.5 D platformer with heavy exploration elements, Shantae uses her trademark Hair - Whip
Attack to dispatch enemies, then takes advantage of her Belly Dance
Magic to transform into 8 different forms that each have their own
unique abilities and move sets.
Each character has
unique starting stats and abilities, like mastery in
magic, powerful
attacks or ranged weaponry, but players can later mold them to be anything as they develop.
Each job's actions flow into others in
unique ways, the Samurai using high - power katana combinations, and the Red Mage mixing black and white
magics with melee
attacks.
While selecting
attack or
magic in turn - based combat isn't that
unique in and of itself, Ubisoft added a new wrinkle where perfectly timed
attacks can stagger an opponent, dropping their queue on the ATB bar back.