Sentences with phrase «unique weapon»

Combat also feels refined with players being able to choose from 16 different unique weapon types, all of which can be upgraded and customized.
Each character had their own unique weapon that only they could use.
Each champion comes with their own unique weapon, abilities and fighting styles.
One unique weapon available to pilots as a primary weapon is the Smart Pistol which locks on a target's head and chest firing a burst of three bullets.
Pixelfield features: — over 50 guns and over 200 skins for them — over 60 character skins (many of them can be exported to Minecraft)-- over 10 varied game maps — atmospheric sound effects and music — classical modes: Deathmatch, Team Deathmatch, Domination — unique cooperative mode: Boss Raid — unique team modes: Pigpocalypse, Storm — single - player mode: fight hordes of zombies or armed enemies — chests with unique weapon skins — ability to level up any guns — regional selection for comfortable online play -------------------------------------------------- NOT OFFICIAL MINECRAFT PRODUCT.
For its western debut, Earth Defense Force 2: Invaders from Planet Space will launch with massive improvements worthy of its pedigree, including English voiceovers to keep players focused on the game's nonstop action, new content, and a choice of four - player co-op and versus modes served up either online or via local ad - hoc connection, with each method providing varying levels of difficulty for co-op as well as unique weapon selections.
titles, in each dungeon you'll receive a unique weapon, but they aren't necessary to defeat the dungeon boss.
The game features 20 unique shinobi fighters for players to master, each with her own unique weapon, techniques and special moves, while Secret Ninja Arts can be exploited to change costumes and power up mid-battle.
• Master 20 Fighters, each with a Unique Fighting Style and Abilities Each of the 20 shinobi has her own unique weapon, techniques and special moves, while Ninja Arts can be harnessed to change costumes and power up in mid-battle.
Among the modifications are that Nightfall Strike distinctive weapons at the moment are approaching March 27, whereas unique weapon / armor sandbox modifications have been moved to May.
The critically - acclaimed sequel to the 1999 Shadow Warrior reboot features over 60 unique weapon types, and an enhanced gore system allowing players to carve up enemies however they see fit; Shadow Warrior 2 also introduces four - player co-op into the already frenzied world.
Aside from your robust arsenal of 14 unique weapon types, we're also equipping you with a variety of new Mantles to try out, a full stock of healing, buffing and trapping items, and one of the most powerful tools introduced in Monster Hunter: World — the environment itself!
One of the most unique weapon in Monster Hunter, each strikes of the Hunting Horn will serve as a note in a predefine combination that once fulfilled, grant you and allies certain boost such as ATK up or HP up...
However, he finds many allies throughout his adventures who each carry a unique weapon.
The anime adaptation for Full Metal Alchemist manga author Hiromu Arakawa's other highly popular manga series is currently airing in Japan and it is providing the hunters a really unique weapon.
Not only the music, but everything from the enemy sounds to the sounds that each unique weapon and tower makes.
Every conflict was confined to a single screen, with both sides fielding a squadron of up to five soldiers, each with unique weapon types and funny animation gags.
You get to choose a character (dwarf, woman, man), each one having a unique weapon, special moves and magic abilities.
There was one idea that never came to fruition but sadly I couldn't make it happen, but I wanted to make it possible that each pairing of characters, rather than the defaults, would each have a unique weapon mode, but due to their being seven characters, that would mean many unique and possible combinations to contend with outside of the defaults.
Each character boasts a unique weapon, two skills, and an ultimate ability that charges throughout gameplay.
The bundle contains bonuses such as a 192 - page hardcover artbook, a statue of Noctis, copies of the full - length film Kingsglaive: Final Fantasy 15 as well as the game's anime spin - off Brotherhood, and bonus in - game content such as a unique weapon and a «travel pack.»
For its debut, Earth Defense Force 2: Invaders from Planet Space launches with massive improvements worthy of its pedigree, including English voiceovers to help players focus on the game's nonstop action, new content, and a choice of four - player co-op and versus modes served up either online or via local ad - hoc connection, with each method providing varying levels of difficulty for co-op as well as unique weapon selections.
Each one had a unique suit of armor and a unique weapon not found in - game, along with a few other items that are available within the game.
Each Trial features three unique weapon and Plasmid load - outs as well as a fourth bonus load - out the player receives when all previous load - outs are completed.
In Blacklight: Tango Down, which will only be available through digital distribution channels, players will be able to customize their weapons extensively and develop a unique weapon that matches their playing style.
adds a new weapon attritubel: Legendary (allows you to raise the attack power of a regular weapon to the same level as a Hero's unique weapon), available via a random drop;
• Conqueror's Package (USD $ 99.99 / EUR $ 99.99): Includes a digital version of Black Desert Online, exclusive access to both Beta tests, three seven - day guest passes, a massive 96 hour head start, one appearance change coupon, a tier five horse, one pet of choice, a unique weapon skin and costume, 2,500 Pearls (worth $ 25.00 / $ 25.00), and more.»
While characters have proficiencies and unique weapon types, the game smartly allow variations of most weapons to be equipped by different classes — each has unique stats and special abilities but mostly share the same arsenal, allowing players to customise all heroes to their own preferred playstyle.
Each member of Class VII behaves differently in battle, coming equipped with a unique weapon, play style, and personality.
Each character wields their own unique weapon, which grows more powerful over the course of the game as you level up.
The unique weapon reloads and differing game modes make this crazy replayable, whether you enjoy killing the living, or the dead.
Before the action begins, players get to pick one of several unique Operators to play as, each offering their own unique weapon and gear loadout.
Unique weapon progression system based on item leveling and a special crystal enhancement skilltree with mutiple branches.
The way Valkyrie Drive explains Extars makes it sound as though each individual Valkyrie changes into their own unique weapon, but with the way the game plays it's the other way around.
It seem CAPCOM never run out of ideas, before the Kingsect Glaive introduction in Mosnter Hunter 4, an unique weapon has been introduced to the series in second generation — The Hunting Horn, capable of dealing stun damage while provide boosts to the hunter and other teammates.
Every character now has a unique weapon type (whereas some characters shared weapon types in DW7), which gives them access to a unique attack available only to them when equipped with the corresponding weapon.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
With a dozen unique weapon types to choose from, MH3U actually presents a good amount of variety to the player willing to invest at least enough time to explore the options.
Completing certain score milestones will unlock the usage of additional playable characters, complete with unique weapon sets, which can impact the ways in which you can take down enemies.
For example, relics and documents provide narrative elements, explaining the backstory of her location in intricate detail, whereas caves and tombs provide unique weapon parts for you to collect.
Each of the classes has a unique weapon type which can be upgraded, although some might be rather peeved that certain classes can be upgraded more than others.
* Get behind the scenes access to Skype sessions with the Designers / Devs * Be immortalized in the in - game Camp Crystal Lake Counselor Database * SIGNED Physical game with Kickstarter Exclusive cover art on either PC, Xbox One, or PS4 (Signed by Sean Cunningham, Tom Savini, Kane Hodder, Harry Mandefrini, Gun Media & Illfonic) * Kickstarter Exclusive in - game playable Jason character designed by Tom Savini, with unique weapon * Kickstarter Exclusive in - game Counselor Clothing Packs * Digital Art Book featuring concept art from the game's creators * Exclusive Beta Access on PC * In - Game credit under «Community Design Team» * Digital Wallpaper Pack 1 & 2 * Our eternal gratitude & a heartfelt «Thank You...»
Each Champion has a unique weapon that can be upgraded through cards or acquiring weapon cards.
* Physical game with Kickstarter Exclusive collectible Steel Case and slipcover on either PC, Xbox One, or PS4 * Kickstarter Exclusive in - game playable Jason character designed by Tom Savini, with unique weapon * Kickstarter Exclusive in - game Counselor Clothing Packs * Digital Art Book featuring concept art from the game's creators * Exclusive Beta Access on PC * In - Game credit under «Special Thanks» * Digital Wallpaper Pack 1 & 2 * Our eternal gratitude & a heartfelt «Thank You...»
Have a tombstone with your name and short message on it placed in a graveyard in one of the maps * Be immortalized again in the in - game Camp Crystal Lake Counselor Database * SIGNED Physical game with Kickstarter Exclusive cover art on either PC, Xbox One, or PS4 (Signed by Sean Cunningham, Tom Savini, Kane Hodder, Harry Mandefrini, Gun Media & Illfonic) * Kickstarter Exclusive in - game playable Jason character designed by Tom Savini, with unique weapon * Kickstarter Exclusive in - game Counselor Clothing Packs * Digital Art Book featuring concept art from the game's creators * Exclusive Beta Access on PC * In - Game credit under «Voorhees's Victims» * Digital Wallpaper Pack 1 & 2 * Our eternal gratitude & a heartfelt «Thank You...»
* SIGNED Physical game with Kickstarter Exclusive collectible Steel Case and slipcover on either PC, Xbox One, or PS4 (Signed by Sean Cunningham, Tom Savini, Kane Hodder, Harry Mandefrini, Gun Media & Illfonic) * Kickstarter Exclusive in - game playable Jason character designed by Tom Savini, with unique weapon * Kickstarter Exclusive in - game Counselor Clothing Packs * Digital Art Book featuring concept art from the game's creators * Exclusive Beta Access on PC * In - Game credit under «Special Thanks» * Digital Wallpaper Pack 1 & 2 * Our eternal gratitude & a heartfelt «Thank You...»
* Physical game with Kickstarter Exclusive cover art on either PC, Xbox One, or PS4 * Additional Download Key for the game on your platform of choice (For you or a friend) * Kickstarter Exclusive in - game playable Jason character designed by Tom Savini, with unique weapon * Kickstarter Exclusive in - game Counselor Clothing Packs * Digital Soundtrack Composed by Harry Manfredini * Digital Art Book featuring concept art from the game's creators * Exclusive Beta Access on PC * In - Game credit under «Special Thanks» * Digital Wallpaper Pack 1 & 2 * Our eternal gratitude & a heartfelt «Thank You...»
* Physical game with Kickstarter Exclusive collectible Steel Case and altered variation of the original slipcover on either PC, Xbox One, or PS4 * Kickstarter Exclusive in - game playable Jason character designed by Tom Savini, with unique weapon * Kickstarter Exclusive in - game Counselor Clothing Packs * Digital Art Book featuring concept art from the game's creators * Exclusive Beta Access on PC * In - Game credit under «Special Thanks» * Digital Wallpaper Pack 1 & 2 * Our eternal gratitude & a heartfelt «Thank You...»
* Personalized Video Message from Sean Cunningham, Kane Hodder, Tom Savini, & Harry Manfredini * Be immortalized in the in - game Camp Crystal Lake Counselor Database * SIGNED Physical game with Kickstarter Exclusive cover art on either PC, Xbox One, or PS4 (Signed by Sean Cunningham, Tom Savini, Kane Hodder, Harry Mandefrini, Gun Media & Illfonic) * Kickstarter Exclusive in - game playable Jason character designed by Tom Savini, with unique weapon * Kickstarter Exclusive in - game Counselor Clothing Packs * Digital Art Book featuring concept art from the game's creators * Exclusive Beta Access on PC * In - Game credit under «Community Design Team» * Digital Wallpaper Pack 1 & 2 * Our eternal gratitude & a heartfelt «Thank You...»
* SIGNED Physical game with Kickstarter Exclusive cover art on either PC, Xbox One, or PS4 (Signed by Sean Cunningham, Tom Savini, Kane Hodder, Harry Mandefrini, Gun Media & Illfonic) * Kickstarter Exclusive in - game playable Jason character designed by Tom Savini, with unique weapon * Kickstarter Exclusive in - game Counselor Clothing Packs * Digital Art Book featuring concept art from the game's creators * Exclusive Beta Access on PC * In - Game credit under «Special Thanks» * Digital Wallpaper Pack 1 & 2 * Our eternal gratitude & a heartfelt «Thank You...»
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