Not exact matches
He's one of the most
unique weapons in the sport, and a big reason why Arizona
found itself in the Sweet 16 on Thursday night against Xavier.
In loot boxes, you'll
find rare and
unique weapons.
Each Hunter Style possesses
unique movements and attacks only available to that particular style, encouraging players to experiment and
find the perfect fit for how they want to play with each of the game's 14
weapon types.»
Hundreds of
unique combo
weapons and vehicles — Combine and customize hundreds of pieces
found throughout the sandbox world including the gruesome Boom Cannon
weapon or the Party Slapper vehicle.
Secret areas can be
found and explored to gain additional hit points and
unique weapons, which culminates in discovering a
weapon capable of inflicting damage on the Dahaka, unlocking the game's canonical ending.
The game features a tonne of
unique and crazy
weapons that keeps the gameplay tight and interesting as players strive to
find the perfect
weapon for the particular situation they're facing.
In the beta you'll
find five maps set up for the game's fast - moving Objective mode, plus a dozen of the game's Mercs, special characters who each pack their own
unique skills and
weapons.
Something else that I have
found rather impressive is how MachineGames have managed to bring new and
unique weapons into the game, whilst managing to retain a realistic feel.
Find your own
unique combat style by utilizing tons of long and short ranged
weapons.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches -
weapons were tweaked to let players be more creative by thinking about
unique weapon characteristics and their best uses -
weapons are designed to be effective when they are used during the right occasion - Special
weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they
found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't
find a right partner because she's a bit too edgy - she eventually
found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque
weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new
weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal
weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can
find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of
weapon has a
unique set of animations and feel different — No invincible
weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still
finding new things in the world
«
Find powerful new
weapons and
unique pilots as you battle the Vek infestation across Corporate - Nation islands.»
PvZ: Players experienced with shooters will
find many familiar character types,
weapons and abilities, but we've tried to create
unique twists and combinations of these abilities to fit the more lighthearted and humorous tone of the PvZ universe.
Build the Ultimate Mech:
Find powerful new
weapons and
unique pilots as you battle the Vek infestation across Corporate - Nation islands.
Hundreds of
unique combo
weapons and vehicles — Combine and customize hundreds of pieces
found throughout the sandbox world including the gruesome Boom Cannon
weapon or the Party Slapper vehicle.
As Frankie and Brent talked about in - depth,
unique weapons in the form of the Thermite Rifle and Arc Gun add a little Victorian steampunk flair to the proceedings, and the game has a great running system — that's running as in «physically moving fast» — that
finds players constantly sprinting when engaged in combat situations.
You can use the
weapons you
find as you go — although guns sometimes lack that «oomph» you'll expect — or you can 3D print up to 20
unique weapons including flamethrowers and axes to make things really interesting.
Each one had a
unique suit of armor and a
unique weapon not
found in - game, along with a few other items that are available within the game.
What is striking though is the variety of
weapons, shield and bows on offer, with you eventually
finding familiar
weapons but with
unique buffs, such as increased Attack, Durability or even Critical Hit Rate.
However, he
finds many allies throughout his adventures who each carry a
unique weapon.
I love using
unique home decor and fixtures and Etsy is one of my secret
weapons for
finding pieces that feel special.