Sentences with phrase «unknown places of the world»

She loves to travel with her best friend — her father and both have visited the unknown places of the world together.

Not exact matches

hatred of the unknown will get you nowhere fast... but try learning about something new and a WHOLE NEW WORLD, A DAZZLING PLACE YOU NEVER KNEW, will open up.
Personally, I always had trouble with how the world got populated if there were only Adam and Eve and one of their sons got killed, and another left town for places unknown.
«Reconciliation is a mixture of event which gives momentum and patient work which brings a change of heart deep down and is almost unknown in our world today, even in places which have achieved some kind of peace... We have to be willing to spend years at this.»
Parts Unknown lives up to its name as Bourdain takes viewers to places like the remote mountains of Columbia, the back alleys of Tokyo and the shores of the Mississippi Delta to sample local cuisine, and immerse himself in the real culture of some of the world's most unique cities.
He does, however, discern a critique of this marginalization beginning to appear at some places in the academy, a critique still largely unknown in the medical world.
I am going to give up my place of comfort and guarantee, for a world of unknowns where I can hopefully work to help make this world a better place.
I adore that anxious feeling of getting dolled up, engulfed in my cozy place, and about to walk out into the world and the unknown.
So one day some unknown designer thought of changing the way the world wore jeans and slit them from places and named it, ripped jeans.
A medieval fantasy show that takes place at «the dividing line between the civilized human world and the unknown terrors of the outer savage kingdoms,» this paid gig rehearses in August and shoots in the fall in Utah.
Climate of the world is changing very fast, catastrophes are taking place almost every day, unknown hazardous diseases are appearing every now and then.
Some seventy years before the Mayflower sailed, a small group of English merchants formed «The Mysterie, Company, and Fellowship of Merchant Adventurers for the Discovery of Regions, Dominions, Islands, and Places Unknown,» the world's first joint - stock company.
1 Narrative Adventures We Seek Airports and Sunsets Always Wanderlust American Travel Blogger As We Travel Backpacking Addictz Backpacking Travel Blog Backpacking Worldwide Beachcomber Pete Be On The Road Bucket List Journey Chuck and Lori Curious Nomad Destination Unknown Don't Forget To Move enSquaredAired Everything Everywhere Finding The Freedom Flashpacking Travel Blog Fleeting Life FlipNomad foXnoMad Gastronomic Nomad Globe Nomads Go Curry Cracker Grace on Pace Happy Frog Travels Holiday Nomad KarolinaPatryk Travel Blog Landings and Takeoffs Le Monde — A Poetic Travail Mach World My Name Is Rich Nomadic Levi Nomadic Notes Nomadic Samuel Off The Beaten Trails Outbound Adventurer Pandora Journey Pau Travels Photo Tour Travel Places People Stories Rishi Sankar: Ah Trini Travelogue Runaway Guide The Globetrekker Salt and Sandals Shiny Visa SilviuFlorinS.com Smiling Faces Travel Photos Tales From Over The Horizon That Backpacker — Audrey Bergner That London Guy The Journeys of C The Lost Passport The Road To Anywhere The Travelling Squid Travelling King Travelling With Me Travel Spots Travel The World For Free Travel World Heritage Venturists Wander Pig What Way Today
Edgy Mix — A travel and lifestyle blog offering up the best in travel, fashion and lifestyle advice, tips, recommendations, guides and more Elena's Travelgram — A Ukraine girl living in France and getting lost around the world Endlessly Changing Horizons — Miranda and Dylan run a wonderful travel blog where they blog about expat life in Scotland and travel in Europe Epic Curiosity — One more trip, one more bite, one more beer Erika's Travels — Insights and anecdotes from a life on the road Erohisms — Join Rob and Lina as they share stories on their $ 1000 per person / month journey Escaping Abroad — James is mad about travelling around the world with a specific emphasis of escaping abroad and get into unknown adventures Escaping London — Traveling the world cheaply and having fun eTramping — A frugal travelling couple that loves to travel like tramps around the world for less than $ 25 a day making the most of their journeys E Travel Blog — This is a great site to come for the best tips for off the beaten path places and trip ideas around the world that will inspire you Eurail Travels — A travel blog with a specific and refined focus on European train travel adventures.
This latter trait contrasts with most other entries in the franchise, which place an emphasis on the exploration of diverse, open worlds and unknown objectives, though Other M is not unique in this respect.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
When you first dive into the world of Dark Souls II, you're in an unknown place and you're only real goal is to explore.
Square Enix also released a short commercial, featuring a brand new scene from an unknown place in the world of Final Fantasy XV.
Here is a first - person puzzle game that takes place in an unknown world full of dangers and mysteries.
Schad writes: «Camino Real is a 1948 play by Tennessee Williams... and when it comes to entering into a dialogue with the works at Gagosian, reading the text can be illuminating... On the set, there is a wall and a gate that separates the town from what is simply out there - an unknown wasteland, a place where no one ever comes back from, Terra Incognita... I think about Twombly at the end of a long journey, which has taken him to places in the old world and the texts of our Western culture that I would like to visit.
Historically, the voyage has captured our curiosity of the unknown, places where we might discover new phenomena or extend our knowledge of the world.
When we don't know where we come from, or we wonder about an unknown past, this can lead to feelings of uncertainty about our place in our families and in the larger world, especially when we don't have a way to seek out this information.
a b c d e f g h i j k l m n o p q r s t u v w x y z