Not exact matches
They weren't at the
races in any aspect of the
game, which is
unlike them.
Unlike most
games where you go into the
game selection screen, and then onto the career mode to be given a run down on the story, Pro
Race Driver wastes no time to get you right
in the midst of the storyline.
It's the
game we've wanted to create for a long time and, building on our strong relationship with Formula One Management Limited, we're now able to bring Codemasters» long - standing expertise
in track design and AI to create a FORMULA ONE
racing experience quite
unlike any other.»
I'd be remiss not to discuss the various perspectives available while
racing, and
unlike most
racing games where I stick with third - person exclusively, F1 2014 is an experience for which you'll absolutely want to sit
in the driver's seat.
Unlike a sports comedy that spends most of its time
in an arena and nearly all its final act on «the big
game /
race / match», Blades is much too smart to take this hackneyed approach.
Unlike traditional
racing games, Micro Machines keeps the camera
in a strict top - down locked angle with players having to adjust their steering based on the track and the various hazards.
This week,
unlike the majority of gaming podcasts, we suspect, we do everything
in our power not to talk about Pokemon Go, instead turning our attentions to the week
in racing game news.
Players now have the option to do a multiplayer Grand Prix up to four players,
unlike in most previous home console Mario Kart
games, where only up to two players can
race in Grand Prix.
Unlike most other karting
games, you have to use the brake
in F1
Race Stars to navigate some of the tighter corners.
While experimenting with the options has no benefit to the
in -
game performance
unlike a PC
game, it's great to see a console
game come with such unprecedented customisation, and is certainly a trend we'd like to see continue
in future
racing titles.
Each can be tuned
in a variety of ways, not
unlike other
racing games, from tire pressure to gear timing and fuel load.
Driver: San Francisco is
unlike most
racing games in that even
gamers who aren't particularly drawn
in by the genre may find themselves having a good time, at least with the wacky online modes offered.
Unlike in Forza 4, free cars are no longer regularly rwarded for winning
races and levelling up —
in Forza 5 you have to purchase each and every one of them using
in -
game credits or tokens.
Unlike most
games where you go into the
game selection screen, and then onto the career mode to be given a run down on the story, Pro
Race Driver wastes no time to get you right
in the midst of the storyline.
That's because
unlike previous Forza Motorsport
games, where the VIP membership granted a permanent 2x boost to credits earned
in any
race, this time around the boost actually consists of limited use consumables that you can use for a mere 25
races.
Slightly Mad Studios clearly focused on detail with this iteration of the
game and they absolutely achieved just that as the
game's attention to detail is
unlike anything I've ever seen
in a simulation
racing game.
Unlike Sonic Dash, though, Speed Battle is not an endless runner, replacing this mechanic with a multiplayer aspect, allowing
gamers to directly compete against three other players
in live
races — with actual finish lines to each stage.
Unlike before, motion controls could be used for
racing games in addition to the controller receiving
game - specific control scheme configurations.
For the first time ever
in a SEGA
game, full - motion body control will allow players to
race through a range of visually stunning courses
in an action - packed Sonic experience
unlike any other!
Unlike before, motion controls could be used for
racing games in addition to the controller receiving
game - specific control scheme configurations.