When you also consider the fact that anything above normal difficulty is insanely frustrating; you're looking at one short - lived experience that fails to appeal to a wide audience
unlike the other games in the series.
The main reason this isn't a real WarioWare title is that,
unlike the other games in the series, it doesn't feature 200 - odd microgames that last only five seconds or so.
Unlike the other games in the series, which started out on the PSP, No Heroes Allowed: No Puzzles Either!
Odyssey - the first Super Mario game to debut on the new Nintendo Switch - continues the success story, even though it is
unlike any other game in the series.
Unlike the other games in this series, which star Link as the lead character, The Wand of Gamelon has the player controlling Princess Zelda herself as she embarks on a quest to defeat the evil Ganon and save Link and her father, King Harkinian.
Unlike other games in the series where you gradually unlock new items to access new areas, solve previously impossible puzzles and therefore follow a tightly sculpted path through the game, A Link Between Worlds opens itself up dramatically thanks to an item shop.
However,
unlike the other games in the series, this one is a party game for up to four players!
Not exact matches
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle
Unlike the Naruto: Ultimate Ninja Storm
series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting
game, at first, i was expecting a simple fighting
game with some button mashing, however, the
game proved me wrong and i fell
in love, the combo system, while easy, is a lot more deep than the one
in the Naruto
games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo,
unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle
unlike in the NUNS
series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the
game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the
game also features an awakening system, called the «Seventh Sense» awakening,
unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle
unlike the NUNS awakening system which became severely unbalanced
in the later
game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point
in the battle, or one awakening being drastically stronger than the
other, the
game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a
series of special versus modes and online battle modes.
The only legitimate argument that goes against Goku appearing
in a Smash
game is that,
unlike every
other character
in the
series, Goku didn't debut as a video
game character, which seems to be (at this point) the only qualification for a character appearing
in Smash.
It has been a tradition since then to include him as a playable character alongside Wario
in spin - offs, like Mario Party, Mario Kart, sport
games, etc., but he never played an important role
in the
series other than that,
unlike Wario who first appeared as a bad guy
in Mario Land 2 and later had his own
series of
games like Wario Land and Warioware, and Rosalina who plays a key role
in Super Mario Galaxy.
Unlike the
other variety, the Ladybug, this insect did not feature
in any
other games in the Animal Crossing
series.
It's not a port -
unlike some
other games announced
in today's Nintendo Direct - but a fresh project from long - time
series developer Camelot.
Unlike the Assassin's Creed
series, your best bet
in this
game is to always to high tail it
in the
other direction.
The only legitimate argument that goes against Goku appearing
in a Smash
game is that,
unlike every
other character
in the
series, Goku didn't debut as a video
game character, which seems to be (at this point) the only qualification for a character appearing
in Smash.
Certainly you would need to be a fan of the multiple anime
series referenced
in order to really appreciate the finer subtleties of the
games narratives and Easter eggs, but
unlike other Warriors
games, the fact you're controlling giant mechs means the action is even more intense.
Unlike the
other games of the
series, I & II Chronicles actually takes place
in and around the Land of Ys (pronounced as Geese minus the G) and is the starting point of Adol's adventures.
1.4.0 - will add two new Rare Blades Poppibuster - first, Hana Buster
in Japanese or Poppibuster
in English - will be available exclusively for players who purchased the Expansion Pass - designed by Saito Masatsugu, the main character designer, who already designed Poppi and Poppi QT -
unlike the
other versions of Poppi, she was designed so that any character can resonate with her - Poppibuster requires a special quest, as she will not be available via the usual Blade Resonance method - Poppibuster is getting her own Blade Quest (s), like all the
other Blades - additional details Unlock quest: «New Power» (Japanese name) Weapon: Hammer Element: Light Designer: Saito Masatsugu Voiced by Misaki Kuno, Kase Yasuyuki T - elos Re: - the
other Blade is T - elos Re:,
in collaboration with Bandai - Namco - a gift for players who have beaten the
game, no need for Expansion Pass - T - elos Re: serves as KOS - MOS's rival
in the Xenosaga
series.
Like the Final Fantasy
games though, each entry into the
series is separate from the previous ones, meaning that Romancing SaGa 2 is as good as any
other entry to start with
in the SaGa
series, for these JRPGs are
unlike many of their peers.
Like the
others in the
series, the hack and slash element makes it
unlike any
other game on the system.
Unlike most
other games in the
series, none of the music
in this
game was composed by famed composer Koji Kondo with the exception of the overworld theme, which was partly based off of his original overworld theme.
Unlike other Yakuza
games, this entry doesn't have a story recap of the
other games in the
series.
Unlike other entries
in the
series, this
game does not outstay its welcome and ends right where it should.
Unlike the Ys
series, which focuses on straight on the action, combat
in Xanadu Next is a bit more strategic than
in other similar
games, with a bigger focus on positioning and elemental weaknesses.
Unlike no
other Smash Bros.
game in the
series, characters can utilise different moves for each button press as well as equipping power - ups collected
in some
game modes to enhance and improve the way they fight.
Yesterday, at an event marking the Metal Gear saga's 25th Anniversary, Kojima - san finally unveiled footage of the next title
in the
series: Metal Gear Solid: Ground Zeroes — strangely not Metal Gear Solid 5, but don't worry — this
game is still being developed for consoles (
unlike most
other non-numbered titles, which are mostly portable).
Unlike many
other games in the genre, Suikoden 2 mixed battles switching between the typical party based combat common to the genre with large scale battles more akin to the Fire Emblem
series.
Metal Gear Solid is a
game that is still, as of 2018,
unlike any
other I've played, and even within the
series, has such a distinct, isolated nature to it that is like lightning
in a bottle.
Other than this the
game looks solid but there's nothing giving it that spark that's needed,
unlike its companion
in the AKA
series Aggressive Inline, lighting has little or no emphasis.
Unlike the
other weapons and tools, the omni - tool is present
in every
game of the
series as well.
Wildlands is the first entry
in the Ghost Recon
series since GRAW 2 and offers up a new generation of
gamers and gaming devices an experience
unlike any
other.
It was the first Nintendo console
game to star Mario's nemesis and it's also completely
unlike any of the
other games in what loosely constitutes the Wario
series.
Unlike most of the
other games in the
series, the dungeons can be completed
in any order, and it is the least linear entry
in that aspect.
Aside from its 3D visuals, Mario Kart 64 didn't do anything to separate itself from the Super Nintendo version of the
game,
unlike every
other entry
in the
series.
Unlike previous
games in the
series, however, the goal is no longer trying to gain the most Power Stars, and instead the objective is simply to make it to the end of the board before the
other players.
«
Unlike common random
series like those observed, for example,
in games of chance, hydrologic (and
other geophysical) time
series have some structure, that is, consecutive values of hydrologic time
series depend on each
other.