Not exact matches
This
game is HUGE and full of hidden
areas that are only
unlocked with rare stickers you might find
in other
areas.
this could have been a great
game, but a)- Was very unresponsive b)- aftercompleting at least one song
in each
area it
unlocks new place to
this could have been a great
game, but a)- Was very unresponsive b)- aftercompleting at least one song
in each
area it
unlocks new place to go but unfortunately then locks all the previous
areas to the same songs, very frustrating, I tried it out twice to the same problem Very disapointing
The character leveling also means that you have an incentive to play with each character, and have some solid progress to work toward
in the
game toward not just getting high scores and
unlocking new
areas, but also making your characters even better.
They're relatively simple missions; you need to collect gold blocks to proceed throughout the
game and they can be positioned
in distinct
areas, and can be hidden or blocked from access by either a boss or an
unlock method.
Spins are a mini-
game where you purchase material
unlocked from playsets
in the Toy Box, an open - world
game building
area where you can build anything, a mode first included
in the Toy Story 3 video
game and now expanded for Disney Infinity.
There are a few different Palico gadgets you can
unlock as you progress through the
game, and most of them are given to you when you help out the little native tribes you find
in different
areas.
It locks the player out of map
areas and
game techniques for several hours until the tutorial sequences are complete, restricting returning players and forcing them to invest time
in unlocking these mechanics all over again, without the incentive of early, substantial narrative to keep them engaged.
Oh - kay?!?! Pixel Junk Monsters, which is a real - time strategy
game plucked directly from the DNA of DeskTop Tower Defense, promises to let
gamers protect villagers on an island,
in a quest for rainbows that will
unlock new
areas of the
game using Defense Towers ranging from standard types like Fire, Ice, and Mortar to more interesting types like Laser, Tesla, and Hive.
- Progressing through the
game will help you
unlock abilities such as double jump, first strike, and fly
in order to reach previously unreachable
areas
- Iizuka has received a ton of requests from fans to have their own original characters appear
in Sonic
games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters
in the middle of the
game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game - there is some sort of feature that's
unlocked after you've cleared the
game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences
in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian
in an
area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear
in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies
in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine
in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the
game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the
game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game's development - SEGA knew Nintendo fans would want to play Sonic's new
game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game, which is why they personally worked to bring it to Switch - SEGA plans to show the
game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
game in Japan at Tokyo
Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to J
Game Show 2017
in September - the team is also working on providing new information, including news that would be unique to Japan
Secret
areas can be found and explored to gain additional hit points and unique weapons, which culminates
in discovering a weapon capable of inflicting damage on the Dahaka,
unlocking the
game's canonical ending.
The replayability stems from many
areas such as an extensive career mode which implements a rivalry driven story across 9 tracks and 4 event types as well as a Challenge mode which provides competitive online leaderboards through racing against the lap times of PSN friends across all 9 tracks, earning gold stars to
unlock new career events, earning
in -
game currency to purchase new hydro jet upgrades, earning enough XP to level up
in order to earn skill points to learn new abilities and stunts, alongside entertaining split - screen multiplayer for up to 4 players as well as one of the most entertaining and thrilling online multiplayer experiences
in quite some time for up to 8 players which will collectively have players returning for an extensive period of time.
In past
games, players moved from
area to
area, slowly
unlocking new
areas and revealing objectives by climbing towers that dotted the landscape.
A 3rd person action
game where you defeat waves of enemies and bosses
in order to
unlock new
areas.
Most major
areas within the base feature various upgrades and perks which the player can purchase and
unlock; these can be researched
in any order according to the player's needs and available resources, but purchasing some or all of the upgrades will provide a significant advantage to the player
in their quest to complete the
game's missions!
You'll
unlock the first, Psi, within the first few hours of the
game during the main story - for more on that, you can check out our Womb of the Mountain mission walkthrough - and this will let you override some basic machines like the Walkers and Striders you'll find
in most
areas of the world.
This iteration has received upgrades
in all
areas which means that even very dedicated Forza Motorsport 3 players who have invested the time to
unlock everything
in the
game and horde money like Scrooge McDuck have reasons to pick up this
game.
Pet Sanctuary is an
area in which players can buy and watch over a selection of pets, Discoveries allows you to see everything you have
unlocked in the
game so far, whilst Slot Machines allows players to choose to play for twenty - five coins per spin, with a typical goal of matching all three pictures for a prize.
Strider's world comes packed with
areas you'll need special abilities to access and doors that won't
unlock until later
in the
game.
The expansion also
unlocks a new
area in the
game.
They're relatively simple missions; you need to collect gold blocks to proceed throughout the
game and they can be positioned
in distinct
areas, and can be hidden or blocked from access by either a boss or an
unlock method.
In Crash Bandicoot 2: Cortex Strikes Back — the second game in the Crash Bandicoot N. Sane Trilogy — one of the ways you unlock secret areas is by collecting gems of various color
In Crash Bandicoot 2: Cortex Strikes Back — the second
game in the Crash Bandicoot N. Sane Trilogy — one of the ways you unlock secret areas is by collecting gems of various color
in the Crash Bandicoot N. Sane Trilogy — one of the ways you
unlock secret
areas is by collecting gems of various colors.
You don't even get unique items to help you throughout your journey that
unlock hidden or previously unreachable
areas in the
game.
Riptide GP: Renegade's replayability stems from many
areas such as an extensive career mode which implements a rivalry driven story across 9 tracks and 4 event types as well as a Challenge mode which provides competitive online leaderboards through racing against the lap times of PSN friends across all 9 tracks, earning gold stars to
unlock new career events, earning
in -
game currency to purchase new hydro jet upgrades, earning enough XP to level up
in order to earn skill points to learn new abilities and stunts, alongside entertaining split - screen multiplayer for up to 4 players as well as one of the most entertaining and thrilling online multiplayer experiences
in quite some time for up to 8 players which will collectively have players returning for an extensive period of time.
It locks the player out of map
areas and
game techniques for several hours until the tutorial sequences are complete, restricting returning players and forcing them to invest time
in unlocking these mechanics all over again, without the incentive of early, substantial narrative to keep them engaged.
There are six tiers of
in -
game purchases for CoD points which are used for
unlocking additional
areas and securing better weapons
in much less time.
Doing so will allow you to collect every Ninjanuity Token and
unlock every ability going to become a true Master of the Spinjitzu arts, which means by sticking to your guns, you can now do your second playthrough of the
game and whereas before you would rush your way through the levels to finish them as quickly as possible, you can take your time to take
in the surroundings, fail
in your efforts to beat up a world of LEGO that is more for show than anything else and complete one
area at a time with thanks to Free Play Mode.
Of course, the
game also has a complex role - playing aspect that allows players to customize their skills,
unlock special abilities, and spend more points
in specializing
in different
areas, such as Super or grenade use.
The small
game table is found
in all the main playset
area hubs (Example: Inside Unkar's Shop) and as you collect additional coins it will
unlock more
game modes.
Unlike other
games in the series where you gradually
unlock new items to access new
areas, solve previously impossible puzzles and therefore follow a tightly sculpted path through the
game, A Link Between Worlds opens itself up dramatically thanks to an item shop.
I spent most of my time playing on this mode, which at the start is mandatory since its the only mode where you can
unlock more
areas and certain characters, I'm also a sucker for stories and character development
in games.
Tag - teaming with the luchador spirit Dorado, who dwells
in the mystical belt, Mutt explores the hub city of Costa Lucha and
unlocks new
areas, while he attempts to track down and unmask the evil villains who have overrun each
game world.
Completed races award you stars, experience, and
in -
game cash, which are, respectively, used to
unlock new
areas of the map, expand your garage, and buy new cars and upgrades.
While traveling the massive
areas of LEGO Worlds you're going to need some wheels, or wings, or propellers, or floatation devices... Vehicles are the easiest thing to collect
in the
game because they don't require you to do a quest to
unlock them, instead when you come across a vehicle it is ready to be discovered and added to your collection.
< ---- Back to our LEGO Worlds guides While traveling the massive
areas of LEGO Worlds you're going to need some wheels, or wings, or propellers, or floatation devices... Vehicles are the easiest thing to collect
in the
game because they don't require you to do a quest to
unlock them, instead
«Metroidvania, for our
game, means you have this world, you can move around
in it, but you do
unlock additional power - ups and abilities so you can back - track and
unlock new
areas and expand your access throughout the world.»
The
game will feature a task - driven objective system, meaning that you must achieve certain tasks
in order for you to
unlock the next
area.
Akin to the ever branching exploration found
in those
games,
unlocking new items and abilities will allow you to access new
areas.
There's an impressively layered RPG progression system too which includes
unlocking characters,
unlocking their weapons to purchase,
unlocking each character's skill trees for additional abilities, and learning skills to access all
areas of the maps and it all happens
in a well - paced way as the challenge of the
game ramps up
in difficulty.
New abilities to interact with map elements are also
unlocked later
in the
game so going back to access new
areas and find missing collectibles also warrants backtracking.
Plus, with all of the seeds (you can
unlock bonuses levels by collecting all of the seeds
in each
area) and collectables to be found, the initial
game — which looks to be short based on the number of levels and seasons — will become quite a bit longer.
You'll also utilize the items found throughout the
game to traverse the maps, you'll use the hookshot, boomerang, gauntlets, bombs, and the bow to explore each stage for hidden items or to
unlock areas in the map.
There are certain
areas in the
game where you must survive multiple waves of enemies and these are
unlocked as Challenge maps with a timer and medals for your score.
You'll be gradually
unlocking three new
areas (finish a boss level three times and you
unlock the ability to start from the next
area in subsequent playthroughs), earning new cosmetic items such as bikes and clothing, and generally earning a high amount of rep.. In other words, once you unlock all the stages or finish the game, that's pretty much i
in subsequent playthroughs), earning new cosmetic items such as bikes and clothing, and generally earning a high amount of rep..
In other words, once you unlock all the stages or finish the game, that's pretty much i
In other words, once you
unlock all the stages or finish the
game, that's pretty much it.
In terms of the game's progression, Donkey Kong Land 2 is modeled directly after Donkey Kong Country 2; Each world has a variety of levels that must be beaten to unlock the other ones in the sequence, until the area's boss battle is accessibl
In terms of the
game's progression, Donkey Kong Land 2 is modeled directly after Donkey Kong Country 2; Each world has a variety of levels that must be beaten to
unlock the other ones
in the sequence, until the area's boss battle is accessibl
in the sequence, until the
area's boss battle is accessible.
Yes, this farming simulator lets you do more than just live
in the
game and allow the virtual world around you to just pass by, it allows you the chance to take on missions and quests and really get your teeth stuck into things like fishing, mining, the customising of professions, the
unlocking and exploring new
areas and artefact finding.
You
unlock new
areas with
in -
game currency (that thankfully isn't tied to a microtransaction) and progress with a bit of teamwork as well since you can save your partners and vice versa.
This
area will allow
gamers to gain experience boosts
in order to
unlock new skills before going to the unfamiliar territory of Montuyoc.
How you complete the
game is totally
in the hands of the player, with fully replayable
areas, with many to
unlock as each surprise heralds new challenges — as well as weapons and enemies.