Previously it was possible to
unlock special combo moves before anything else or improve your armor first, but now you're forced to increase Batman's armor before you're allowed to access the extra combat moves.
Not exact matches
Input the right
combo and players could disarm knives from opponents or
unlock a
special «fatality» move under the right circumstance.
unique
combos and
unlocking and
special attacks add more elements to each character and battle.
When the meter is running on empty, your attacks will be less likely to land successfully, while filling the bar completely
unlocks a brief period of completely
unlocked combos and
special attacks.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the
combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two
special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour
combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to
unlock characters, a collection mode, tournament modes, a survival mode, a series of
special versus modes and online battle modes.
Using a beat «em up formula, players can attack using normal punches and kicks in simplistic
combos, or can utilize
special attacks they
unlock throughout the game.
Warriors can
unlock combo moves and heavy - hitting
specials that use up Adrenaline.
There are
combo options, of course, and
special abilities that differ from character to character, if you want to fight for those high letter grades and extra
unlocks.
As you play, you
unlock and level up
special abilities that will help you in future playthroughs, such as increased
combo scoring and longer ball save times.
This, plus upgrades
unlocking more
combos and runes that you could find to customize your axe with
special power moves, made for endless
combos that never seem to get old.
After all, hitting high parry
combos would
unlock special abilities and those
special abilities were often the only way to defeat the game's hardest foes.
His second V - Trigger is Lightning Beast and this form
unlocks a
special move called Rolling Cannon, which allows for extended
combos and changing positions.
Explore an expansive skill tree that offers seemingly limitless
combos to
unlock with «Soul Stones», stronger weapons, stats and
special moves.
Completing certain tasks
unlock new costumes, and new costumes have
special Critical Bursts and Power Blows, which are devastating
combo moves that
unlock when the new costumes are worn.