Not exact matches
Fiorina:
Unlocking capital is very important, and of course since the financial crisis, the surviving big banks have gotten bigger, but the community banking
system is
really struggling, and that means small businesses are struggling.
It's a shame
really because what follows on from the point in which you
unlock Sebastian's potential through the solid progression
system is so well written, well delivered and incredibly well presented.
The interiors are similar to the regular variants of the Renault Lodgy and you get features like AC vents for all rows, a touch - screen infotainment
system with inbuilt navigation (which works
really well), reverse parking camera, 12V charging socket in all rows, and remote lock /
unlock.
Really unlock systems haven't changed all that much even today, and they've become so common as to be almost downright annoying in some cases.
No,
really: In Blur, when you hit level 50 in the multiplayer
system, you have opened up all the cars (oh, Koenigsegg CCX, how I love thee), activated all the mods (Mastermine — which fragments other people's mines and gives you the points for it — is my favorite),
unlocked all the game modes (including Motor Mash and the fan - driven Community Event playlist), and hopefully have a decent strategy for all the tracks, from the tight turns of Hackney to the one - way trip down Mount Haruna.
That league is extremely long and, while it is very grindy to get that last milestone to get the End Credits, the leagues and story leading up to that didn't
really have that grindy feel to them with shorter leagues tied with a mission - based
system to
unlock content as you went.
Aiming to pass all of the Special Requests (the vital tasks that enable you to
unlock the entire map for your particular girlfriend and then - ahem - move on to the next girl) and aiming to get AAA ratings is
really excellent practice for the main arcade game or multiplayer - so whether you have linked
systems, online, or even a nearby arcade with competitive log of high scores, this is one mission mode that will
really pay dividends when it comes to revenge on your OutRun - playing pals.
Finally the hint
system, which was also a microtransaction originally, has been worked into the game in case you
really do get stuck, although using it means you can't
unlock a certain achievement.
They
really wanted me to understand that each hero has their own leveling
system and as you level each one you
unlock more customization items.
It's also
really interesting how this game, originally released in 1989, houses so many of the metroidvania genre conventions we've come to know and love, including light RPG
systems, a degree of choice and non-linearity, and a progression
system tied to the different creatures you
unlock and gain access to.
Thankfully as 0.2 goes on it
unlocked layers of the combat
system and by the end I felt like an addict desperate for more, it
really has cherry picked all the best elements from every game in the series to create something that manages to feel familiar and also completely exciting.
I
really liked that classes could be mastered which
unlocked new advanced classes but I think a slot
system like you describe in # 1 would have made it better.
There's a score
system based on how well you performed in these battles, but ultimately whatever score you get doesn't
really affect anything in the game other than
unlock a trophy / achievement.
Another
really cool feature is the skill
system of Dark and Light where you gain knowledge by crafting and collecting resources which
unlocks more crafting possibilities and more skills to
unlock.
Once you fully grasp the stealth
system available, you can start to
really enjoy it and the more in - game perks you
unlock the easier it gets too.
This allows you to garner better reputation and
unlock new quests and items, I think this is a
system that should be in more games because it
really helps you get immersed and invested in the world you are playing in.
What
really sets iPhone X apart is its front - facing camera
system Apple calls «TrueDepth,» which is capable of facial mapping and will power Face ID, Apple's new method for
unlocking your phone.
Really, the only fashionable feature missing from the P20 is some kind of 3D face - scanning tech like you get on the iPhone X. Instead, Huawei settled for a much less sophisticated (and less secure) 2D face
unlocking system.
Overall, it's much better than the face -
unlock systems we've seen on other smartphones, but we'll have to
really test it out in harsher conditions — and try to fool it, of course.