What's more, the editor encourages us to think like real game designers and craft what it calls «playlists» of themed levels — three levels at minimum and up to 15 as a set (including special «encore» and
unlockable hidden levels).
Not exact matches
Those who invest in playing online will see that there are a few
unlockables hidden behind
level progression and class challenges.
There's plenty to do in the game, and you could be playing it for weeks to reach 100 % completion, between the
unlockables hidden throughout the world, the special missions, the challenge
levels, and the admirable - but - hopeless pursuit to get a perfect score for every battle.
Hidden areas, abducted triangles,
unlockable minigames, and a timer all provide incentive to play through
levels multiple times.
In fact, with 3.5 billion
levels to explore, dozens of mutators to pick up,
hidden nodes to find and a whole ton of
unlockable kits, helmets, bikes and accessories, Descenders is packed with many, MANY hours of content.
With over 3.5 billion
levels to explore, dozens of mutators to bag, numerous
hidden nodes, and a plethora of
unlockable kits, helmets, bikes and accessories, Descenders is packed with many hours of content.
Players can also explore the
levels, looking for
hidden and hard to reach areas, to find other collectibles such as smaller berries, which act as currency for three
unlockable mini-games, as well as Mui Muis and other residents of the planet, which reward the player with items for their Loco House.
The
levels are too long and boring to actually have the motivation to search for those
hidden items, and the thin upgrade system these
unlockables provide is not worth spending your time on.
What I Like: 3D gameplay incorporation, simple controls, underwater / aerial sensations in 3D, engaging visuals, quicker «pick - up - and - play»
level lengths, high content
level,
level theme variety, exploration elements,
unlockables /
hidden areas, more casual tone, automatic camera, added player assistance
As players familiar with this game series know, Mario games always have numerous
unlockables,
hidden items, and currency — in this game players want star coins, used to access more
levels.
What I Like: visual design incorporation combination with interactive gameplay / abilities, fantastical Columbia setting, the story, intuitive control scheme, many
hidden items /
unlockables, 1999 mode increases replay value to high
level