Sentences with phrase «unlocking areas of the map»

«How do you feel about outposts, or towers, where climbing them or capturing them unlocks areas of the map
In the beginning, it is recommended to spend your Jolt points to get better weapons instead of unlocking areas of the map.

Not exact matches

It adds that little bit extra that enables you to go through an area of the map and see something that you can't quite access yet... unlocking the skill required to clear an obstacle or some such, return to the prior area and explore further.
There's a moment during the opening hour of Far Cry 5 where, after climbing a radio tower in order to restore communications across the island, the grizzly old guerilla fighter guiding you chuckles and reassures you that you won't be having to constantly perform theses tasks in order to unlock areas on your map.
It locks the player out of map areas and game techniques for several hours until the tutorial sequences are complete, restricting returning players and forcing them to invest time in unlocking these mechanics all over again, without the incentive of early, substantial narrative to keep them engaged.
+ Numerous levels and zones to play through + Intelligent puzzles + Smooth graphics and imaginative art + Consistent Module unlocks + Motive to explore due to availability of secret areas - Movement lags exist in some levels, where your vessel suddenly moves slower - Map layout designs of several zones have slight resemblance to each other, making it all seem a bit repetitive
Adventure mode is built around unlocking areas of a Zelda NES - style map.
As you beat more areas more and more of the map unlocks.
Almost every one of the adventure areas you unlock from the main map are huge and filled with secrets.
But the biggest loss is the Escalation mode which let you team up with friends and randoms alike to fight waves of enemies while earning points to spend on unlocking new areas of the map and weapons.
By killing zombies, you earn these points and you can spend them to unlock new areas of the map or unlocking sub-machine guns, armour, automatic revive among other things.
It locks the player out of map areas and game techniques for several hours until the tutorial sequences are complete, restricting returning players and forcing them to invest time in unlocking these mechanics all over again, without the incentive of early, substantial narrative to keep them engaged.
An entire map to uncover piece by piece, discovering new abilities that require you to backtrack to previous areas to unlock new parts of an insanely large map.
A key mechanic of Ubisoft Game is that control points on the map need to be «captured» to unlock particular areas.
If you can beat those five with all three sub types, you unlock two more maps, and if you beat those you unlock tougher versions of the previous areas.
Completed races award you stars, experience, and in - game cash, which are, respectively, used to unlock new areas of the map, expand your garage, and buy new cars and upgrades.
Leveling up your team unlocks new parts in the store and lets you try to wrest areas of the world map away from other teams in Conquest mode, which you'll then add to your growing territory to defend from similar player - led incursions.
After defeating a boss, further areas of the world map are unlocked.
To beat a stage, you must find the paint star at its end, and to unlock new areas (or worlds), you'll have to beat an entire series of similarly themed stages and beat a boss to uncover more of the map.
Most areas give you two or three choices, though all of them must be defeated before the next part of the map is unlocked.
There's an impressively layered RPG progression system too which includes unlocking characters, unlocking their weapons to purchase, unlocking each character's skill trees for additional abilities, and learning skills to access all areas of the maps and it all happens in a well - paced way as the challenge of the game ramps up in difficulty.
Eventually, a ranked mode unlocks with a second offering — Splat Zones, which has you battling for control of a much smaller area of each map, almost akin to Domination in Call of Duty.
There are certain areas in the game where you must survive multiple waves of enemies and these are unlocked as Challenge maps with a timer and medals for your score.
o Clash in the Clouds Add - On Pack: Face 60 waves of challenges across four additional maps for leaderboard glory and unlock areas to explore in The Columbian Archaeological Society hub museum.
Players are often tasked with surviving a wave of zombies and must work together in order to complete tasks or unlock new areas of the map.
Clash in the Clouds Add - On Pack: Face 60 waves of challenges across four additional maps for leaderboard glory and unlock areas to explore in The Columbian Archaeological Society hub museum.
New areas of the map will become available, new missions become unlocked, and heck, maybe you'll even get married and start a family.
It borrows from the tried - and - tested Ubisoft - style open - world format, with large connected areas with special vantage towers that can be unlocked to provide fast travel and points of interest on the map.
In Dead Men Walking co-op mode, fight waves of enemies as Max and Passos, earning Grit, which is used to unlock new areas of the map, weapons, weapon attachments and ammo.
When you're out on an expedition, or if you don't have a quest selected, you can quickly get to the wilderness from the resource center by opening up your map, selecting the World Map, and then head to one of the wild areas you've unlockmap, selecting the World Map, and then head to one of the wild areas you've unlockMap, and then head to one of the wild areas you've unlocked.
While you do slowly unlock the different areas of the map through travel, if you want to unlock all of the surrounding landscape, you'll need to learn how to climb and override Tallnecks.
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