- Iizuka has received a ton of requests from fans to have their own original
characters appear in Sonic games - while that couldn't happen, Sonic Forces»
custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of
custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change
custom characters in the middle of the game - there is some sort of feature that's
unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different
characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the
character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss
characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new
character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and
character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Dragon Ball Xenoverse 2: How to
Unlock all
Characters Dragon Ball Xenoverse 2: Second Raid Quest Footage: Revenge of the Tuffle Reloaded Dragon Ball Xenoverse 2: All Shenron Wishes, Fastest Way to Obtain Dragon Balls Dragon Ball Xenoverse 2: First Raid Quest Footage: An Invitation From Cell Dragon Ball Xenoverse 2: Goku, Vegeta, and Others Teach Their Moves Dragon Ball Xenoverse 2: On Pace to Surpass Xenoverse 1 Dragon Ball Xenoverse 2: All Ultimate Attacks (
Custom & Universe
Characters) Dragon Ball Xenoverse 2: All 100 Parallel Quests Win Conditions, Skill / Item Rewards Dragon Ball Xenoverse 2: All Stages,
Characters & Their Costumes / Skills Dragon Ball Xenoverse 2 Now Available in North America Dragon Ball Xenoverse 2: New Future Trunks Gameplay vs Goku Black Dragon Ball Xenoverse 2: Masked Saiyan, Frieza, Cooler Gameplay Dragon Ball Xenoverse 2: New Opening Footage, Collector's Edition Unboxing
Custom characters can be created by changing a part of the selected
character or completely changing the
character to create something made up of parts from other
characters, although
character customisation must be
unlocked by entering a room within an area in which the carbonites are decarbonised, walking to the back of the room and laying down in a hub world named D'Qar.