Sentences with phrase «unlocking items like»

Even 60 hours in, unlocking items like the Sleep Grenade, Stealth Camo and non-lethal sniper rifle transform how you play.

Not exact matches

To unlock the item, you must have the platforms like the R&D (Research and Development Team) and Development Team at your Mother Base upgraded.
By collecting all items in a stage, they unlock tons of extras for players to enjoy, like concept art, sound tests, character models, etc..
Scanning is also back, but this time it doesn't allow you to scan new vehicles to transform into, but instead works like an unlocking device for new weapons and hidden items.
Transformers: Prime - The Game then rounds out its design with a fairly predictable array of extras, like a gallery of character bios unlocked by finding hidden items in each stage and a multiplayer mode that lets you deathmatch against your friends — provided everyone has their own copy of the game.
These bonuses basically amount to various in game items like an exclusive mech (or «border») to use, additional parts for the mech (including customisable skins) and digital currency to be used for unlocking items, weapons and mechs in the in - game shop.
Instead of opting for a loot box system like in Overwatch, where players spend real money to unlock virtual cosmetic items, EA's plans were to allow players to purchase weapons and upgrades that would give players a huge advantage over their competition.
It felt like items were always unlocking and I wasn't doing much at all.
I mean, you will still need to unlock certain key items like the boomerang and hammer.
It may not sound like much, but it's very rewarding to unlock a new element, even if each requires significant grinding for cash by finding and selling items.
You can unlock the Master Sword in game, as well as a Breath of the Wild outfit for your character with the tap of a Link amiibo — these items can be found in the game through exploration, so don't feel left out if, like myself, you're not an amiibo collector.
Beating these challenges often rewards you with an item that can be used on the map itself to unlock especially useful prizes in another challenge level — like heart pieces or even new playable characters.
And I'm sure there's more minute differences that I can't think of right now that I enjoy in P3rd (like taking a bath in a hot spring to get stat boosts instead of eating food like other MH games, or having to unlock said status boosts by doing specific quests rather than having them handed to you freely simply for progressing through the game... or that felyne inside quests that you can give items to send back to your item box in your home to free up inventory space, making it possible to gather resources while still packing a full inventory for battle... or the fact you get a 4th page on your inventory specific for carves and gathering while in the quest... stuff that generally make the game more fun and convenient).
For safety features, you can find standard items like remote locking and unlocking, a rearview camera, Bluetooth, and much more.
Either way, there are plenty of modes — from adventure to Victory Road, free battle, and so on — and enough stuff like cards and other non-character items to unlock and purchase with in - game funds to keep the most obsessive player busy for quite some time.
Exploration is only meaningful if rewarded with discovery, and when you do stumble upon an object with which your girl can interact — like an old building facade littered with spent rifle shells — you are granted not just an item to collect for your basket and potential rooms to unlock in Grandmother's house, but a short line of pop - up text that gives insight into your chosen avatar's thoughts, feelings and personality.
- Ophilia and Cyrus have been announced as the last two playable characters - Cyrus is a scholar working at the royal university who is an incredibly curious and knowledgeable person - Cyrus» Path Action is «Explore» which lets him find out hidden details and information about other characters - during combat, Cyrus can reveal the weaknesses of enemies and exploit them using fire, ice and lightning magic - Ophilia is a priestess and her Path Action is Lead, which allows her to guide characters to certain places by having them follow - in combat, she's a classic white mage - type who can heal allies, buff their stats and use light magic to attack the enemy - Ophilia can also call upon the character she's guiding to aid her in battle - character's special abilities are called Talents - Olberic can take hits in place of other characters in battle - Primrose, like Ophilia, can call upon the character she has charmed and have them aid her in battle - Tressa can sometimes find money simply by walking around the overworld - Alfyn can mix items to damage enemies or heal allies - Therion can unlock treasure chests - H'aanit can capture beasts during combat - your active battle party can consist of four characters, but you can swap them out with the other four characters at any time - even after you've met up with the other playable characters, you can still pursue each character's individual story - you do this by making them the «main» character of your current party
Each new weapon comes with a magic attack too, and you'll pick up other items like a bow that help in combat, and you can upgrade all these things too, unlocking new moves and combos.
Just remember, every challenge will grant you new items to customize your character, and there are bajillions of items to unlock (ok so more like hundreds).
I wonder if a business model like Fortnite's Battle Pass would work, where you can unlock items permanently while «subscribed» would work?
Like the Toy Box items, most of these will need to be purchased in order to unlock them for use.
Free mode lets you fish as long as you would like on any of the levels (after you unlock them) and Hunting mode requires you to catch specific types of fish which rewards with you some bonus Gil (money) and items.
They are not consumable items like Destiny 2 armor shaders, and players will need to complete certain objectives to unlock them.
Online mode is where most players will end up spending their time, although I liked to dip into the Treasure Battles periodically in order to rank up and unlock items such as clothing and accessories and strange accroutments such as different impact effects and ghosts that hover around your character.
Beating these challenges often rewards you with an item that can be used on the map itself to unlock especially useful prizes in another challenge level — like heart pieces or even new playable characters.
Some items only require the right combination of parts to create while others, like certain potions, require the player to unlock the right skills or play as a certain character.
As you progress through the game you unlock more customization items like clothes, hair, shoes and even stances that are basically your character's unique personality.
These bonuses basically amount to various in game items like an exclusive mech (or «border») to use, additional parts for the mech (including customisable skins) and digital currency to be used for unlocking items, weapons and mechs in the in - game shop.
- available from December 1st (9AM JST) to January 4th - meet Claude in town and take on his request (making a home that looks like a game store)- completing Claude's request unlocks the following items:
If you take on his request (making a home that looks like a game store), you will be able to unlock the following items:
If you are the latter and enjoy the content you should have no issues with unlocking items, characters, costumes or whatever like we used to do when real gamers played games.
Walk more every day to earn Play Coins, which can be used with compatible games and applications like StreetPass Mii Plaza and AR Games to unlock special items or additional content.
Another slight gripe is, if you're a person who like unlocking things, you simply can not unlock and upgrade all items in your initial runthrough of the game.
In addition to having a slew of difficulties levels to challenge the player (unlocked after first time completion), there are also collectible items hidden around the stages, like keys that open the doors to hidden missions that offer fragments of health / devil trigger upgrades, and the «lost souls,» who are monstrous, writhing, red beings trapped between life and death.
The prestige represents an additional value of the game, since it allows to proceed through the championships and unlock access to special items, like bronze, silver and gold liveries, sponsors, exclusive butt patches, profile icons and more.
There are a total of 16 new outfits in the game which you can unlock by doing things like completing certain levels, taking on challenges, collecting items, improving your Cloud Rank or by completing Rush Packs.
Once players get used to the simple mechanics, players then travel through the procedurally generated dungeon floor, facing off against a variety of enemies, unlocking chests and doors, avoiding hazards like lava, poison, pitfalls and more, and collecting items, weapon codex and letters.
If you played the first Disney Infinity release you are familiar with the Toy Box aspect of the game, and for newcomers this is mainly where you get the tools to create whatever you can imagine with everything in the game, of course there is numerous things and items you need to unlock by playing and exploring the main game but once you get some items you are free to use them how you please to create games for your friends, family or whoever, or maybe you just like to create something challenging for yourself, the toybox is truly where the only thing holding you back is your imagination.
It also brings some cameos as well, like David Hasselhoff as the DJ and Paul Reubens as the evil director, and there's a surprising number of things to do, items to collect, and secrets to unlock, which is a nice touch.
Killing off enemies in rooms usually gives players money in the form of bullet shells, while some rooms also contain chests, which when unlocked with a key grant new, random weaponry (there's about 190 guns in the game) and new items (about 200 of them) that can grant a number of active or passive abilities, like grenades, extra health, faster bullets, etc..
I personally like the Req system; previous Halo games forced you to spend hours reaching a certain multiplayer ranking in order to get the best cosmetic items, but in Halo 5, there's an opportunity to unlock an awesome piece of armor or weapon skin every time you open a pack.
Just like with prior Seasons you'll have to pay to unlock some of the more elite of the cosmetic items and challenges that are available as part of the event.
As of now, the only goals you have to «complete» are mundane tasks like sending Dwellers to the Wasteland or collecting resources that net you Caps (which you use to build and upgrade rooms) or Lunchboxes (which unlock special items, one - of - a-kind Dwellers, or bonus Caps).
I liked the fact that simply playing repeatedly gradually unlocks vanity items that don't affect gameplay, while specific challenges grant you stat bonuses.
Some items, like Toad huts that unlock usable characters, at least have some basic functionality, but most are purely cosmetic.
Unlocks for new classes and weapons in Multiplayer are akin to a trading card - like system, where credits earned from games can be spent on several tiers of «booster packs», each containing items ranging from common (such as stat - boosting equipment lasting only a single match) to rare (new races for each class, etc.).
There are no intel items (hidden intel scattered around the single player campaign that if you collect will reward you with game features, just like in last versions) or achievement unlocks.
Creating crafting stations like «The Science Machine» unlocks more crafting options for new items and new crafting machines as well.
To make matters worse, the other items I unlocked included so little in - game currency and crafting «parts» that I felt like I was barely inching toward my next goal.
Using them often enough will unlock even more complicated versions that have additional effects, like targeting more opponents or making enemies drop rare items.
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