In the original Yo - kai Watch, quests requiring the player to have befriended specific Yo - kai were typically short and
unnecessary sidequests where Whisper tells the player the name of the Yo - kai in question and the player returns at some point in the future to complete the task.
While I have played open world titles before, Breath of the Wild gave me a new sense of control over how my adventure played out, offering me a steady flow of chosen objectives and paths to them without overwhelming me with
unnecessary information or bogging me down in
sidequests.