That said, I of course have a ton of
unrelated game ideas, including some smaller ideas which would be refreshing to do after spending 5 years on a single project.
I don't neccesarily thing RMT is a bad
idea (assuming it was done by the company running the
game, had no intrusive in -
game adverts, and was priced fairly); my issue lies mostly in the fact that people are willing to leverage an advantage
unrelated to the
game (real world liquid assets) to make themselves superior in
game, when not everyone can do the same.