Full Burst's campaign has open - world pretensions, with players able to run around enormous sprawling environments that sadly remain gated off
until the endgame.
Not exact matches
And even after the credits roll, there's a whole new type of item to collect that you won't find
until the real
endgame.
I gradually accumulated better and better gear, right up
until I unraveled the arcane workings of
endgame power levels and gear mods.
Depending on the worker and the location you placed them in some will be immune from this fatigue, but for the most part they'll return and have to be placed in the tired column, meaning they can't be used again
until they are refreshed using the supply action on your player board where you can either to pay a sum in water and advance the morale track for extra
endgame points, or opt to force them back to work as a free action in exchange for the morale track taking a hit.
The problem here is that the variety offered in shops is pretty poor or reliant on players» various ranks, making it pretty useless
until the level 20
endgame, as equipment gained in the battlefield is frequently better.
Fallout 4 is a bit more organic, at least
until you settle into the
endgame groove toward one of its formulaic A, B, or C finales.
Starting this mission will begin the
endgame - once it's finished you can carry on with all the side missions, but
until the mission is over you won't be able to do much of anything else so make sure you're ready.
There are plenty of valid ways to get the infamous «winner winner chicken dinner»
endgame screen; you could aggressively hunt down foes like the Predator, hide and wait it out as long as possible
until everyone else has whittled down the competition, or create confusing crossfires to take advantage of.